RPG Maker Forums


Relocated Pause Graphic 1.0
by Racheal




Introduction
Tired of that pause graphic always being right in the middle of the message window? This script recreates the pause graphic, allowing you to move it wherever you want. The script is defaulted to placing the graphic on the right side, but it's easy to change.

Features
- Moves the pause graphic from the default center position.

How to Use
- Insert in the materials section of the script editor and then configure the options if you want.

Script

Spoiler












#==============================================================================
# Relocated Pause Graphic
# by: Racheal
# Version 1.0
# Created: 11/11/2013
#==============================================================================
# Replicates the pause graphic in Window_Message to allow for repositioning
#==============================================================================
# Instructions:
# * Insert in the Materials section
# * Configure to your liking below
#==============================================================================

#==============================================================================
# Customization
#==============================================================================
module Racheal_Move_Pause
#Set the position of the pause graphic. :left, :center, and :right supported
POSITION = :right

#Set fine tuning of position here
X_OFFSET = 12
Y_OFFSET = 4
end
#==============================================================================
# End Customization
#==============================================================================

class Window_Message < Window_Base
#--------------------------------------------------------------------------
# * Alias: Initialize
#--------------------------------------------------------------------------
alias move_pause_graphic_initialize initialize
def initialize
move_pause_graphic_initialize
make_pause_sprite
end
#--------------------------------------------------------------------------
# * Alias: Dispose
#--------------------------------------------------------------------------
alias move_pause_graphic_dispose dispose
def dispose
move_pause_graphic_dispose
@pause_sprite.dispose
end
#--------------------------------------------------------------------------
# * Make Pause Sprite
#--------------------------------------------------------------------------
def make_pause_sprite
@pause_sprite = Sprite.new
@pause_sprite.bitmap = self.windowskin
@pause_sprite.src_rect = Rect.new(96, 64, 16, 16)
@pause_sprite.z = self.z + 10
@pause_sprite.visible = false
end
#--------------------------------------------------------------------------
# * Alias: Update
#--------------------------------------------------------------------------
alias move_pause_graphic_update update
def update
move_pause_graphic_update
update_pause_sprite if @pause_sprite.visible
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update_pause_sprite
frame = Graphics.frame_count % 60 / 15
@pause_sprite.src_rect.x = 96 + 16 * (frame % 2)
@pause_sprite.src_rect.y = 64 + 16 * (frame / 2)
end
#--------------------------------------------------------------------------
# * Overwrite: Set Pause
#--------------------------------------------------------------------------
def pause=(pause)
if pause
case Racheal_Move_Pause::pOSITION
when :left
@pause_sprite.x = self.x + padding + Racheal_Move_Pause::X_OFFSET
when :center
@pause_sprite.x = self.x + self.width / 2 + Racheal_Move_Pause::X_OFFSET
when :right
@pause_sprite.x = self.x + self.width - padding - Racheal_Move_Pause::X_OFFSET
end
@pause_sprite.y = self.y + self.height - padding - Racheal_Move_Pause::Y_OFFSET
end
@pause_sprite.visible = pause
end
end


Credit and Thanks
Racheal

Author's Notes
Originally created for this support topic.

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,450
Members
137,820
Latest member
georg09byron
Top