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- Apr 22, 2013
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So since my project involves people playing as college students working in conjuration, I've been putting together a schedule that players must follow. It is a 7 days schedule and there are some free days. Because it is set up like this, I find myself relying on the passing of days to help move the story along. Well, most of the story/gameplay. There will be free days for players to roam around and work on levels, doing extra missions etc.
I just wanted to ask, what do you think of depending on the days to move a story? What tips can you give or what warnings? I'm concerned a little because I know that on the free days, players can just skip and move the story along but it might go by too fast, forcing players to face stronger parts of the game before they might be ready. I am experimenting with ways to prevent that but some feedback on how to handle the passing of days would be great...
I just wanted to ask, what do you think of depending on the days to move a story? What tips can you give or what warnings? I'm concerned a little because I know that on the free days, players can just skip and move the story along but it might go by too fast, forcing players to face stronger parts of the game before they might be ready. I am experimenting with ways to prevent that but some feedback on how to handle the passing of days would be great...

