Remnants of Twilight: Age of Arius

TwilightTeddiez

Veteran
Veteran
Joined
Dec 23, 2012
Messages
111
Reaction score
34
First Language
English
Primarily Uses
                                                                 



(Disclaimer: This game originally had a Project Development Topic, however I am unable to edit it anymore for some reason I can not understand xD If a Forum Moderator does see this post, it would be awesome if they could remove of the previous topic and allow this one through instead. Thank you!)


                                                    


Remnants of Twilight: Age of Arius is the first installment of the Remnants of Twilight series, which is a five part series that follows Oboro and his sister Vira as they traverse five different planets in order to stop Amaya's corruption from spreading throughout the universe of Rumara. Age of Arius takes place on the Planet Kirin, where our two Main Protagonist will begin their adventure and come to understand their true purpose in this life. The world itself is tailored to take inspiration from different types of Mythologies such as Japanese, Egyptian, and Greek.

 






                                                   


Spoiler



Long ago, in the realm of Rumara, there existed two great deities. Jaizen, who believed in good will and peace above all, and Amaya, who believed the world should be filled with destruction and chaos. These two god's fought constantly for years to decide who would rule over the universe, but due to their equal powers, they were unable to crown a victor. Soon enough, Amaya came up with an idea. She proposed that they both create lesser beings of themselves and have them sort out their conflicts for them. This brought upon the birth of the Exceed, and a war that lasted 500 years known as "The Karma War".




For 500 years, they watched the Exceed slaughter each other in the name of their master. While Amaya was enjoying herself with the battle, Jaizen had come to realize what a fool he was. He had been tricked into giving Amaya what she wanted. Hoping to end the senseless bloodshed, Jaizen pleaded to Amaya, hoping that she would agree to a truce, but she was too stubborn and his words fell on deaf ears. With no other option, Jaizen took it upon himself to try and stop the war by force, attemping to rise the Exceed from the planet with his own powers. Amaya would not let this happen, and from his blindside she struck her hand through his chest, draining away his powers slowly. Though she had believed she won, her plan backfired, as she began to be sucked inside his body instead.


Though Amaya had been defeated, Jaizen had felt a sense of regret deep within him over the decision he made, and knew what he had to do to make it right. He lifted the remaining Exceed from the planet Karma, and placed them upon the new formed city of Mavin, which rested high above the universe. He then split Karma into five seperate planets, and placed rules upon the universe. Finally seeing his time to the end, he condensed himself into a sword known as "Acacius", which shattered and placed themselves deep within the core of the five planets. As the sword pieces struck, they brought new life to the world, both good and bad.


Now a new evil has risen, breaking the will of Jaizen in an attempt to revive Amaya back into the world.



  


Spoiler


  • Active Time Battle System: With the ability to switch back and forth on whether to stop the battle from flowing during the command screen or keeping it going during by changing the difficulty of the game. 
  • Alchemic Historia: Allows you to create 100s upon 100s of amazing items, costumes, lore books, and Augmentation material by transmuting alchemy material you collect off mobs and other sources.
  • Custom Outfits/Skins: Collect Custom Outfits for Characters throughout the game by preforming various task such as Combat, Special Events, Alchemic Historia, Achievements, and much more.
  • Divine/Deviant Resonance: Characters fuse with their Exceed partners to become stronger beings overall in an act known as "Divine/Deviant Resonance"
  • Dialogue Outtakes: Inspired by the Tales series "Skit System", The Dialogue Outtakes give you a little more story into the history of the World, Characters, and Past Events.
  • Zodimic Augmentation: Grow and Customize each Characters Zodimic Sign to your liking by increasing it's level and infusing it with Magia Crystals found throughout the world and crafted through Alchemic Historia.
  • Achievements: Collect over 100+ Achievements throughout your gameplay! 
  • Full Scale Talent System: Choose between two different Talent Trees for each Character as you customize them to your heart's content.
  • Original Soundtrack: Created by the magnificent Darren Curtis!
  • Fully Voiced: By the wonderful people I've collected through the VA Forums!



                                                   


Spoiler





                                                                                       



       Oboro Lazera


Oboro is an abandoned child that was adopted by Cassiel and Lailah Lazera. Though Cassiel, once a great general of the Vatican Army, wanted Oboro to live on his legacy, Oboro had no desire to be involved in violence. That however changed once he was exposed to what the Nebulus Army, an evil organization that fights against the Vatican, had done to the people of Azrin. With a great desire to help stop the Nebulus Invasion, Oboro, along with his siter, Vira, decided to join the Vatican Army on his sevententh birthday. However, that was until they were mysteriously transported to the planet Kirin.



Vira Lazera


Vira is the adopted child of Cassiel Lazera and Lailah Lazera. Found beaten and bloody in an ally, Cassiel brought her home to mend her wounds. When she awoke, she had no memory of who she was or where she came from, all she could remember was her name. Unable to abandon her, The Lazera family took her in.




Tsukuyama Madara


The last remaining member of the Madara Family, Tsukuyama is the son of Decem Madara, and a once proud "Knight Of Paragon" until he was framed for the death of Goddess Elizabeth. After being locked away for almost two years, Tsukuyama was broken out of Nezher Prison by Syliune Madara, in hopes to find the true culprit behind the murder of his previous master, Elizabeth.





Syliune Madara


Syliune is a young demon girl found in the forest near the Madara Manor by Tsukuyama Madara. After saving her from a near death experience, Tsukuyama took her in as her Father and gave her the name, Syliune, in remembrance to his sister who had passed.




Irennea Nakamura


Irennea is the sole child of Selene Nakamura and the Leader of Nakamura Village. After watching her Husband, Tsukuyama, being executed for his crimes of killing the Goddess Elizabeth, Irennea decided to live her life in solitude. However, upon realizing that Tsukuyama is still alive, she quickly jumped to join him on his adventures in hopes that she would not lose him again.


 

 


 
 



 

Spoiler



ATB Battle System


       


Zodimic Augmentation


       


Status Screen


       


Dialogue System


        


Alchemic Historia


         


Main Menu


         


Damp Caverns


         


Sakura Forest


         


Sakura Forest II


         


 





This is not our complete Soundtrack, but they are samples of the audio created by Darren Curtis for the game. If you like them, you can always head over to our Soundcloud, Facebook Page, and Youtube to hear more.


 





 


                                                                   



                                                                   



                                                                    



                                                                  



                                                                  



                                                                  



                                                                  



There are a few more Developers on the Team that came in after these were created. I'll be adding them in along with their sheets later on. Hopefully they won't hate me too much for it ^.^)

 


 


We hope you all like our Project and will look forward to more content from us. If you would like to follow us on our other Social Media to be completely up to date with the project, you can access the links to all our Social Media below this. If you have any feedback we'd love to hear it  and we hope whoever is reading this is having a wonderful day ^.^




 


 


 
 
Last edited by a moderator:

Joewoof

Veteran
Veteran
Joined
Oct 28, 2015
Messages
123
Reaction score
57
First Language
English
Absolutely stunning. Is this a commercial title? Will a demo be available?
 

lock60

Villager
Member
Joined
Oct 26, 2015
Messages
14
Reaction score
13
First Language
Français
Systems pictures are cool but mapping seem pretty bad. 
 

TwilightTeddiez

Veteran
Veteran
Joined
Dec 23, 2012
Messages
111
Reaction score
34
First Language
English
Primarily Uses
Quotes for some reason aren't working for me so I suppose i will answer the questions and opinions without them xD


@Joewoof Thank you for the compliment.The game is currently a Commercial Title hoping to release this year. We will be having three different demo phases introducing a certain amount of content each time. The first Demo will be released about two=three months from now ^.^.


@lock60 Those aren't actually maps, more as they are just layouts placed by the Creator to show off the Tiles themselves. We wanted to keep the actually Maps out of it since we were unable to capture all we wanted from them in such a small space. I assure you the maps are a lot better than the Developer Mock-ups we have here!
 
Last edited by a moderator:

nazgul

Husband
Veteran
Joined
Jul 23, 2015
Messages
116
Reaction score
39
First Language
english
Primarily Uses
What an amazing team! This looks incredibly promising super excited to see what you come up with! Great work so far!
 

Derex000

Veteran
Veteran
Joined
Jan 4, 2016
Messages
41
Reaction score
85
First Language
English
This looks amazing! Can't wait to see it completed. I would love to play a demo if you guys release one.
 

Dragonic_L

Villager
Member
Joined
Nov 4, 2015
Messages
14
Reaction score
13
First Language
English
Primarily Uses
N/A
Wow! It's so cool, the game's screenshots are incredible. Very well done!
 

Century2Knight

Villager
Member
Joined
Mar 27, 2016
Messages
27
Reaction score
9
First Language
English
Primarily Uses
I watched this game on another forum, hope the demo will be available soon.


great graphics 10/10~~~!!!
 

TwilightTeddiez

Veteran
Veteran
Joined
Dec 23, 2012
Messages
111
Reaction score
34
First Language
English
Primarily Uses
Let's see if we can make an Update real quick since I haven't done one in some time now! Thank you all for the kind words on the project btw ^.^


I'd like to present some pixel art from the game that will be in the demo release! I hope you guys enjoy ^.^





These were all created by the Lovely Erlyn! If you'd like to look at more of her work you can find her Classified section below:


http://forums.rpgmakerweb.com/index.php?/topic/27538-erlyns-pixel-lodge/#comment-264472


I'd also like to show off some new tracks for the game as well. Hope you enjoy.







These were created by the Awesome Darren Curtis and you can check out more of his work at the link below:


http://forums.rpgmakerweb.com/index.php?/topic/13515-darrens-music-market/


~Jason WIlliams
 

Century2Knight

Villager
Member
Joined
Mar 27, 2016
Messages
27
Reaction score
9
First Language
English
Primarily Uses
heyya, mate. I've been watching all of this, still no demo yet?
 

Silenity

Veteran
Veteran
Joined
Dec 17, 2013
Messages
677
Reaction score
271
First Language
English
Primarily Uses
RMMV
heyya, mate. I've been watching all of this, still no demo yet?


Im backing them on kickstarter atm.


Unfortunately they've hit some delays and wanted to release a full playable demo rather than rush it with unfinished content.


Direct quotes:

Alright, so as we've been talking about, we wanted to release a demo version for the Backers before letting any of the game content go out to the public. We've been hoping to finish that content in it's earliest form a little while after the beginning of the new year and after our little holiday vacation, which will be discussed below. However, the Demo will consist of Chapter 1, and hopefully Chapter 2 of the game in it's earliest forms. We just can't decide if we should work towards bringing it up to it's finest points, or just work on bringing a demo to the Backers. I'm sure we will figure out what we will feel is best and discuss it in the next Update, but for right now...Let's move on!
We were originally going to release the demo for the game three months ago, but after going through all the content of the game we felt like it wasn't something we'd like to present to the public. It had animations that were glitchy, buggy maps, and lack of content that could be considered a pretty decent Demo. We were originally going to do the first two Chapters of the game for the demo which would give a presentation of Oboro and Vira as they enter the new world. The problem with that is that these two Chapters didn't show much of certain important features of the game such as "Alchemic Historia" and the 'Monster Hunting" aspect of the game. So we wanted to extend the demo to the third or fourth chapters of the game to show off more and give more content to the Backers. Were hoping to release that Demo in 2-3 months, then proceed to working on completing the rest of the content of the game.




And this if for the backer demo which should be around Late August-Early October.


So the public demo might be a bit later? Maybe Christmas time or the new year.


Just assuming, however.
 
Last edited by a moderator:

Century2Knight

Villager
Member
Joined
Mar 27, 2016
Messages
27
Reaction score
9
First Language
English
Primarily Uses
@Silenity, I see. thanks for fast reply. going to check their kickstarter.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,037
Messages
1,018,464
Members
137,821
Latest member
Capterson
Top