Hello, I have a question today that includes scripting (I think) and that question is: Is it even possible to entirely remake the attribute system that is in place for RPG Maker VX Ace? As in, I would like the game to minimalize on the digits you can achieve in combat.
This means that you'd have an array of STR, DEX, CON and INT only, rather than the other array.
These would all go into other defining attributes for combat, as so:
STR (Strength) would directly translate to your Physical Hit Bonus (PH

, Physical Damage Bonus (PD

and Physical Defense (PD).
DEX (Dexderity) would directly translate to your Ranged Hit Bonus (RH

, Ranged Defense (RD), Magic Defense (MD) and Evasion (EVA).
CON (Constitution) would directly translate to your Health Points (HP), Physical Defense(PD) and Evasion (EVA).
INT (Intelligence) would directly translate to your Magic Points (HP), Magic Defense (MD), Magic Hit Bonus (MH

and Evasion (EVA)
Defensive Attributes would be:
Physical Defense (PD)
Ranged Defense (RD)
Evasion (EVA)
Mathematically, it would translate like this:
(((STR)-10)/2)+(Equipment Modifier) = Physical Hit Bonus (PH
(((STR)-10)/2)+(Equipment Modifier) = Physical Damage Bonus (PD
((((STR)-10)/2)+(((CON)-10)/2))+10 = Physical Defense (PD)
((((DEX)-10)/2)+(((INT)-10)/2))+10 = Ranged Defense (RD)
(((DEX)-10)/2)+(Equipment Modifier) = Ranged Hit Bonus (RH
(((DEX)-10)/2) = Ranged Damage Modifier (RDM) (Ranged Equipment do not provide ranged damage modifiers)
(((CON)-10)/2)+((Level)*8)+(Equipment Modifier) = Health Points (HP)
((((CON)-10)/2)+(((DEX)-10)/2)+(((INT)-10)/2))+10 = Evasion (EVA)
(((INT)-10)/2)+((Level)*5)+(Equipment Modifier) = Magic Points (MP)
((((INT)-10)/2)+(((DEX)-10)/2))+10 = Magic Defense (MD)
(((INT)-10)/2)+(Equipment Modifier) = Magic Hit Bonus (MH
Combat would compare a variable (dice roll) plus its modifier (corresponding PHB, RHB or Spell Hit Bonus) against a defense of the corresponding type (RD, PD or EVA, respectively). If it is greater than or equal to the corresponding defense, it deals damage equal to the corresponding damage bonus (RDB, PD

plus a variable (weapon damage dice roll) to the HP attribute. For magic, if it is above the target's EVA, it deals a simple magical damage roll (2d6, 3d8, 4d10 or 5d12 per respective spell level).
Now, I ask, is this possible to be made with the RPG Maker VX Ace scripting?