Remove a Troop

MerlinCross

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Basically what I would like to do is delete a Troop from random encounters. Say you have a cave that has Bats, Wolves and Bandits. After clearing out the Bandit Chief and thus rid the cave of bandits, you can still go into the dungeon and encounter Bats and Wolves, but no Bandits.

What's a good way of handling this?
 

Ascard

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if it was me I would duplicate the map and just remove the bandits.
just set a trigger that after the bandit chief was cleared you'll go towards the duplicated map without any bandits.
 

yoluko

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I haven't used it, so I can't speak for its effectiveness, but this plugin from Galv would seem to fit what you are looking for.


Just set a switch for when you clear out the lair.
 

mlogan

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I've moved this thread to Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

 

MerlinCross

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if it was me I would duplicate the map and just remove the bandits.
just set a trigger that after the bandit chief was cleared you'll go towards the duplicated map without any bandits.
That might just be the easiest way to do it but I wasn't sure if it was a good idea or not.

[MOVE]Plugin Requests[/MOVE]
Understandable. Though I wasn't asking for a plugin per-say, just if there was a a way to do this either with code, event, or even plugin.
 

Aerosys

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I would do basic Eventing. Having a Parallel Process that checks if your position changed in the last second and some random Variable Ops and you can do anything you wish.
 

FirestormNeos

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You could also put a "walk-through-able" event page that activates if the "bandit king mcyeeted" switch is on, and put it at the top of every bandit event.
 

MerlinCross

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You could also put a "walk-through-able" event page that activates if the "bandit king mcyeeted" switch is on, and put it at the top of every bandit event.
Given the bandits show up as a "troop" and not event, I quesiton how this might work.

As this only really happens on 1 map, I might just do the 'cloned map' solution
 

FirestormNeos

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Given the bandits show up as a "troop" and not event, I quesiton how this might work.

As this only really happens on 1 map, I might just do the 'cloned map' solution
Ah, ignore me, then.
 

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