RMMV Remove certain state from all enemies when a state expires

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Marcossi

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How can I accomplish this? And to make things clear, the state that would remove other states would be on one enemy. So the removal would target the enemy's partners. Thanks for your time!

Edit: Passive auras would not work because reasons specific to my project.
 

uglywolf

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What happens when you try conditional branch on enemy troops events?

Also, being CLEAR means that you mention everything you done from tip to toe which includes how the STATE affects the game, be in battles or maps. You also have to mention the requirement it needs to be affected by those states, and add more details on how it suppose to work theatrically.
Ofc, if it has plugins, you not only have to mention what you used; but also how it scripted.
 
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ATT_Turan

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Using Yanfly's Buffs & States Core:
Code:
<Custom Remove Effect>
for (var i=0; i<user.friendsUnit().aliveMembers().length; i++)
    user.friendsUnit().aliveMembers()[i].removeState(X);
</Custom Remove Effect>
 

Shaz

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I've moved this thread to Plugin Requests. Thank you.

 

Marcossi

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Using Yanfly's Buffs & States Core:
Code:
<Custom Remove Effect>
for (var i=0; i<user.friendsUnit().aliveMembers().length; i++)
    user.friendsUnit().aliveMembers()[i].removeState(X);
</Custom Remove Effect>
This worked perfectly fine. Thanks a lot.
 

Shaz

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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