RMMV Remove enemy with certain state from turn order display indicator (Yanfly Charge Turn Battle / CTB)

Featherbrain

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I have a "corpse" State that is treated as a death state for most purposes, except that when enemies have this state (as opposed to the actual death state) they remain on the field (no collapse), retaining their row order and still being targetable by attacks. (Think Darkest Dungeon, for those who know that game.)

When enemies are afflicted with this particular state, they should not show up in the turn order display that comes with Yanfly Charge Turn Battle (YEP_CTB ). The turn order display should treat enemies afflicted with this state the same way it seems to treat dead enemies.

Anyone have any thoughts as to how to achieve this? I assume some modification to this plugin or another plugin is required.

I've already sort of ruled out "Hime Custom Death States" and the like, because it seems to treat the state exactly like a death state; the enemy collapses/disappears from the field and can no longer be targeted at all.
 

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