Remove followers with a specific state

dott

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I'd like to be able to set it so that followers stop appearing on the map if they have a specific state inflicted, or anything from a list of states. (I'm thinking of something like in Pokemon Yellow, where your Pikachu follows you around while in the party unless it's unconscious, at which point it disappears until you revive it.) The thing which is stumping me is that the follower who is temporarily removed from the follower trail won't necessarily be at the end of the line, and I'm not sure I want to change the party order whenever someone is knocked out. Is there an existing script that can do something like this, and if not can someone help point me to the function or functions I'd need to change or create to achieve this effect?
 

Trihan

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I have an almost working plugin for this, but it leaves the sprite of the removed follower on the map until you leave and come back or open the menu. I'm close though.
 

Lynvia

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I was wondering about this from the standpoint of the 'walking dead'... If I have followers turned on, which I thought to do throughout the game, when a character (including the player) is KO'd, I would like for their sprite to stop following, as they are dead. I've searched the forums, and haven't seen any thread on this, so I bet most people just turn off following?

In fact, when the main character is dead it would be good to replace them with the first non-dead character in the party.
I suspect this could be handled with a parallel common event. I have a cutscene where this will happen, and I will handle it with the event there.

(oops, sorry, just noticed this thread was for Ace, but I bet the same concept applies)
 

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