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Script can be found here. I tried the below snippet, but I can't seem to figure out the right configuration:


class Window_EquipStatus < Window_Base
#--------------------------------------------------------------------------
# overwrite method: draw_item
#--------------------------------------------------------------------------
alias without_draw_item draw_item unless $@
def draw_item(dx, dy, param_id)
return if param_id == 1
if param_id > 0
dy -= line_height
end
without_draw_item(dx, dy, param_id)
end
end


That's a snippet to remove MaxMP from his Ace Equip Engine, so I attempted changing the class to Window_ShopCommand < Window_HorzCommand, but it crashed, giving a.. 1 of 3 error, I believe? Sorry if this is a stupid question. :(

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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