AtlasAtrium

I don't know anything ¯\_(ツ)_/¯
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Hello! \(´ ▽`)

I'm looking to implement an ability that follows as such:

Deals damage -> Removes a random (beneficial) state affecting the target, checks the ID of the state that was removed, and then based on that ID, inflicts a different state (that prevents that specific beneficial state from being applied again for 3 turns)

I saw something sort of similar-ish in another thread here: https://forums.rpgmakerweb.com/index.php?threads/remove-random-status-effect.74282/

. . . but it was for MV and I'm not sure how I would properly implement it into Ace. If anyone is able to help out, it would be greatly appreciated! @_@
 

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I need to focus on some other stuff for now, so i won't be working on the other expressions for a while, but i wanted to share anyway <3
She also has a name now: Devali, or Dev(i) for short :)
So I think that almost four years after ghosting the forums is a good time to come back
finally redesigned one of the major antagonist of my game, Pro... aka Prometheus.

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