Remove Red Poison Flash?

Discussion in 'RPG Maker VX Ace' started by AkimboSwords, Sep 8, 2015.

  1. AkimboSwords

    AkimboSwords Villager Member

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    Hey all,

    I'm looking for a way to remove the red flashes you get while walking around poisoned.

    I use flashes during events so dont want to disable that, just a way to disable the poison states red flashes.

    Thanks.
     
    #1
  2. JellyJelly

    JellyJelly Villager Member

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    Little thing I threw together, instructions are within

     

    Code:
    #==============================================================================# ** Posion Switch#------------------------------------------------------------------------------#  Lets you select a switch to toggle the damage flash from walking while#  poisoned or on a damage tile.  Switch is on, it flashed.  Switch is off no#  flash.##  Works for poison and damage tiles.#==============================================================================# ** Change Log#------------------------------------------------------------------------------#  - Created 9/8/15#==============================================================================module JELLY  POISON_SWITCH = 1 # change this number to the switch you wish to useend#==============================================================================# ** Game_Screen#------------------------------------------------------------------------------#  This class handles screen maintenance data, such as changes in color tone,# flashes, etc. It's used within the Game_Map and Game_Troop classes.#==============================================================================class Game_Screen  #--------------------------------------------------------------------------  # * Start Flash (for Poison/Damage Floor)  #--------------------------------------------------------------------------  def start_flash_for_damage  alias jelly_start_flash_for_damage    start_flash_for_damage    if $game_switches[JELLY::POISON_SWITCH] == true      start_flash(Color.new(255,0,0,128), 8)    end  endend
     
    Last edited by a moderator: Sep 9, 2015
    #2
  3. AkimboSwords

    AkimboSwords Villager Member

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    That my good JellyJelly is sweet stuff. Thanks a bunch!

    For others I can confirm this works.
     
    #3
  4. Melaki

    Melaki Villager Member

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    A much easier way is to go in your scripts,


    Under (Game Objects>Game_Screen)


    Look for this at the bottom.


      #--------------------------------------------------------------------------
      # * Start Flash (for Poison/Damage Floor)
      #--------------------------------------------------------------------------
      def start_flash_for_damage
        start_flash(Color.new(255,0,0,128), 8)
      end
    end


    SIMPLY CHANGE THE VALUES IN BRACKETS TO 0!


    IT WILL LOOK LIKE THIS


      #--------------------------------------------------------------------------
      # * Start Flash (for Poison/Damage Floor)
      #--------------------------------------------------------------------------
      def start_flash_for_damage
        start_flash(Color.new(0,0,0,0), 8)
      end
    end
     
    #4
    EternalDecay likes this.
  5. EternalDecay

    EternalDecay Warper Member

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    Thanks Melaki!
     
    #5

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