- Joined
- Jan 28, 2013
- Messages
- 90
- Reaction score
- 1
- First Language
- English
- Primarily Uses
Remove/replace a State over another
I have searched around the forums and google and have not found exactly what I am seeming too want. Okay, When my "actor" gets a poison state added on to him from fighting an enemy... Everything works and looks fine. But, If i go into another battle and the next enemy gives a "balloon" state to my actor. I would like the balloon state to replace the poison state that is on my actor and even vice versa.
*I know RPG VX Ace has a default priority system for states. But, I would like a state to be able to be removed by another state and also have that state remove any state that is active. Make sense?
I have searched around the forums and google and have not found exactly what I am seeming too want. Okay, When my "actor" gets a poison state added on to him from fighting an enemy... Everything works and looks fine. But, If i go into another battle and the next enemy gives a "balloon" state to my actor. I would like the balloon state to replace the poison state that is on my actor and even vice versa.
*I know RPG VX Ace has a default priority system for states. But, I would like a state to be able to be removed by another state and also have that state remove any state that is active. Make sense?

