Remove/replace a State over another.

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Hytporsche

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Remove/replace a State over another

I have searched around the forums and google and have not found exactly what I am seeming too want. Okay, When my "actor" gets a poison state added on to him from fighting an enemy... Everything works and looks fine. But, If i go into another battle and the next enemy gives a "balloon" state to my actor. I would like the balloon state to replace the poison state that is on my actor and even vice versa. 

*I know RPG VX Ace has a default priority system for states. But, I would like a state to be able to be removed by another state and also have that state remove any state that is active. Make sense? 
 

Nelderson

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You can just add a "remove state" buff in the right hand section.....this is already built in.
 

Tsukihime

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That would be ok if it is a one-time thing.


If


-the state is *always* supposed to replace a bunch of other states, or


-the state is applied through means other than skills (eg: events), or


-multiple skills/items can apply this state with that effect


I would use a scripted solution.
 
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Hytporsche

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You can just add a "remove state" buff in the right hand section.....this is already built in.
Yeah.. I went back and looked and i was completely looking in the wrong area for some odd reason. But, Tsukihime did make a good point about if it goes beyond a one-time deal. Which, I'm pretty sure i shouldn't have an issue with everything he mentioned and shouldn't require a script. Appreciate both your help.
 

Lunarea

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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