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- Jun 15, 2014
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Ok, my basic attacks (as RPG MAKER MV default) are skills...wheh you use a skill, the name will appear on the screen before it execute them. I want my basic attack to not draw the name of the skill on screen.
Im using Yanfly Action Sequence plugins, so that fixes my problem EXCEPT, I needed a throwable weapon plug in, so im using VE ThrowableObjects plug in. This plug in is compatible with Yanfly `s but you cannot add action sequences to a throwable skill and since I use the action sequence to NOT draw the skill name, the skill with the throwable object will always draw the name.
I was wondering if someone can tell me where in VE throwable object plugin code i can add a line like " SceneManager._scene._logWindow.push('clear');" so it erase the skill name drawn or better yet, not draw it at all.
Sorry if my explanation is confusing, feel free to ask if clarification is needed.
Plug ins: http://yanfly.moe/2015/10/11/yep-4-action-sequence-pack-1/
https://victorenginescripts.wordpress.com/rpg-maker-mv/throwable-objects/
Im using Yanfly Action Sequence plugins, so that fixes my problem EXCEPT, I needed a throwable weapon plug in, so im using VE ThrowableObjects plug in. This plug in is compatible with Yanfly `s but you cannot add action sequences to a throwable skill and since I use the action sequence to NOT draw the skill name, the skill with the throwable object will always draw the name.
I was wondering if someone can tell me where in VE throwable object plugin code i can add a line like " SceneManager._scene._logWindow.push('clear');" so it erase the skill name drawn or better yet, not draw it at all.
Sorry if my explanation is confusing, feel free to ask if clarification is needed.
Plug ins: http://yanfly.moe/2015/10/11/yep-4-action-sequence-pack-1/
https://victorenginescripts.wordpress.com/rpg-maker-mv/throwable-objects/

