Remove troops from map encounters

brpoqlhj

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Hello!

By default, the troop encounters you specify in map properties are repeated over and over.
I need a simple plugin that erases troops from the map encounter list when the party fights it.

The idea is that the party will have a limited set of encounters in any given map, fighting once each troop. Once the player encounters the whole list, the map is clear and there are no more encounters in the map - until the player leaves and re-enters.

Example:
In the editor, MAP001 has this encounter setup in its properties: [bat*2, wolf, pikachu].
When the party has a random encounter (say, bats) it is removed from the list, now reading: [wolf, pikachu].
The next encounter is also picked randomly from this list and so on, until it's empty and there are no more encounters in the map.

Features I'd like to have:
- Leaving a map resets the list to its original setup (the troop encounters set in the map properties).
- Repeated entries count as different encounters: [wolf, wolf, wolf, pikachu] means you can fight three different wolves and one pikachu before the map is cleared.
- I don't care about how the encounter plays out (win/lose/escape). Once encountered, it's removed from the list.
- Keeping the encounter Weight and Range properties of the encounter would be nice, but not necessary.

Thank you! :)
 

Andar

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I know that Tsukihime wrote such a script for VXA, but I don't know if she ported it over to MV. You might want to search for something like this on himeworks.com
 

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