- Joined
- Feb 21, 2017
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- RMMV
I am making a Survival game. In it, I plan to define Mana as Energy. Every 3 Hours, Player loses "10%" of Energy so you have to constantly eat and drink to recover Energy, Every day. How do I declare this through events on Main Map ?
From what i notice, I can only remove a set amount of HP/MP from Event Commands, This is not helpful at all since i also plan to have Gear that add or remove Energy (Mana) so a "Flat" amount won't work, I need a way to "Remove % of MP".
I'll just note the Length of a Day & Night Cycle in my Game and make sure I get the timing right for every 3 Hours, So all I'm asking for is help with just "Removing % of MP" through events, Not asking for help with synchronizing Day and Night cycle with this event.
From what i notice, I can only remove a set amount of HP/MP from Event Commands, This is not helpful at all since i also plan to have Gear that add or remove Energy (Mana) so a "Flat" amount won't work, I need a way to "Remove % of MP".
I'll just note the Length of a Day & Night Cycle in my Game and make sure I get the timing right for every 3 Hours, So all I'm asking for is help with just "Removing % of MP" through events, Not asking for help with synchronizing Day and Night cycle with this event.

