Update: So that script Moogle_X provided worked for altering the equipment status menu, but the regular status menu was still showing the offending stats. I have the Luna Engine so that may be why it didn't work. In any case, here is what I changed in the Lunatic import Default status menu to get it to work:
# ----------------------------------------------------------------- # This section displays the vocab for the status parameters. # e.x. ATK/DEF/...etc. # ----------------------------------------------------------------- #~ import["STATS"] = []#~ 4.times do |i|#~ param_a = [#~ # text#~ "#{Vocab:

aram(i + 2)}",#~ # [offset x, offset y]#~ [0, i * 24],#~ # [text width, align]#~ [120, 0],#~ # [Red, Green, Blue, Alpha]#~ [54, 157, 225, 255],#~ # [Font name, Font size, Bold, Italic]#~ [Font.default_name, Font.default_size, Font.default_bold, Font.default_italic]#~ ] #~ i=0#~ param_a = ["atk", [43,343], [432,342], [423,43,343,34],[" ", " ", " ", " "] init=0 import["STATS"] = [] 5.times do |i| if i!=3 then init += 1 param_a = [ # text "#{Vocab:

aram(i + 2)}", # [offset x, offset y] [0, init * 24], # [text width, align] [120, 0], # [Red, Green, Blue, Alpha] [54, 157, 225, 255], # [Font name, Font size, Bold, Italic] [Font.default_name, Font.default_size, Font.default_bold, Font.default_italic] ]Kind of a hacky workaround (I don't iterate all the way to luck, and when the iterator gets to MDF I just used a conditional to skip it) but it is serving me nicely. Before you mark this thread as solved, I have a quick question: do lots of scripts slow the game down significantly?