- Joined
- Aug 8, 2013
- Messages
- 358
- Reaction score
- 14
- First Language
- English
- Primarily Uses
- RMVXA
(I'm sorry I keep on asking questions but I'm moving into unfamiliar territory in my game.)
There's a part in the game where you go into someone's treasure chest and take items out of it, 5 of a weapon you already have, and 10 healing items you already have. It then becomes more of a moral choice thing if you want to go back and return some of the items.
I know how to make the show choices and stuff, but I'm not sure how to work things like input numbers and whatnot, and variables often confuse me.
Basically what I want is if they choose to deposit the weapons, I want a 0 to show up that they can move up or down within a maximum of five; and for the healing items, I want two 0's to show up that they can move up or down within a maximum of 10. For each of these, of course whatever number they choose will affect the amount of each that is removed from their inventory.
Any help would be greatly appreciated.
There's a part in the game where you go into someone's treasure chest and take items out of it, 5 of a weapon you already have, and 10 healing items you already have. It then becomes more of a moral choice thing if you want to go back and return some of the items.
I know how to make the show choices and stuff, but I'm not sure how to work things like input numbers and whatnot, and variables often confuse me.
Basically what I want is if they choose to deposit the weapons, I want a 0 to show up that they can move up or down within a maximum of five; and for the healing items, I want two 0's to show up that they can move up or down within a maximum of 10. For each of these, of course whatever number they choose will affect the amount of each that is removed from their inventory.
Any help would be greatly appreciated.

