Removing Armor/Weapon tabs + Adding a gold window

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Chatterer

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Hello there! There is something I need for my game. I'm going to be making a puzzle-like game and I want a gold window added to my menu script.Kinda like this:



And the most important thing is that I want to remove the "Armor" and "Weapon" tabs within the Item menu, like this:



So, if anyone could help me with this, it would be highly appreciated. If you need the menu script I'm using, be sure to let me know.
 

dinhbat3

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Hey Chat

Here is a simple Gold HUD by XS: http://www.rpgmakervxace.net/topic/670-simple-gold-hud/

That will solve the first problem.

To remove the Weapon and Armor you just need to edit Window_ItemCategory

change the number of columns to 2 on line 25

and hashtag out the add_commands for weapon and armor

It should look like this:

#-------------------------------------------------------------------------- # * Get Digit Count #-------------------------------------------------------------------------- def col_max return 2 # CHANGE THIS TO 2 end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super @item_window.category = current_symbol if @item_window end #-------------------------------------------------------------------------- # * Create Command List #-------------------------------------------------------------------------- def make_command_list add_command(Vocab::item, :item) # add_command(Vocab::weapon, :weapon) HASHTAG THIS OUT # add_command(Vocab::armor, :armor) HASHTAG THIS OUT add_command(Vocab::key_item, :key_item) endHope that helps =D

~ Dinhbat
 

Chatterer

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Hey Chat

Here is a simple Gold HUD by XS: http://www.rpgmakervxace.net/topic/670-simple-gold-hud/

That will solve the first problem.

To remove the Weapon and Armor you just need to edit Window_ItemCategory

change the number of columns to 2 on line 25

and hashtag out the add_commands for weapon and armor

It should look like this:

#-------------------------------------------------------------------------- # * Get Digit Count #-------------------------------------------------------------------------- def col_max return 2 # CHANGE THIS TO 2 end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super @item_window.category = current_symbol if @item_window end #-------------------------------------------------------------------------- # * Create Command List #-------------------------------------------------------------------------- def make_command_list add_command(Vocab::item, :item) # add_command(Vocab::weapon, :weapon) HASHTAG THIS OUT # add_command(Vocab::armor, :armor) HASHTAG THIS OUT add_command(Vocab::key_item, :key_item) endHope that helps =D~ Dinhbat
Hey, that works! Thanks a bunch :)
 

Celianna

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