Removing forward offset in SV battles?

Discussion in 'RPG Maker MV' started by Amarok, Jan 11, 2018.

  1. Amarok

    Amarok Veteran Veteran

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    Im doing a experiment with some new sprites and i really need to remove this feature (you know the little forward advance the sprites make when its their turn), any ideas how this could be achieved?
     
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  2. Llareian

    Llareian Jack of All Trades, Master of None Veteran

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    Do you also want them to stay stationary when you're choosing their actions, or do you want them to slide forward during that part?

    EDIT: Also, what plugins do you already have? You'll need a plugin for this, and while it's fairly simple, I can't guarantee compatibility without knowing what plugins you're using.
     
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  3. Amarok

    Amarok Veteran Veteran

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    @Llareian yeah if possible i need the battler to be static at all times. About plugins, i only have VictorEngine Basic Module, his Battler Graphical configuration plugin and yanfly main battle core.
     
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  4. Llareian

    Llareian Jack of All Trades, Master of None Veteran

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    Ah, Yanfly makes it significantly more complicated. Try changing the following parameters in Yanfly Battle Engine Core:
    --Sprites--
    Step Distance = 0
    Flinch Distance = 0

    Hopefully it's as simple as that.
     
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  5. Amarok

    Amarok Veteran Veteran

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    It didnt work :( but i dont mind removing Yanfly battle core, i only used it for some small stuff.
     
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  6. Llareian

    Llareian Jack of All Trades, Master of None Veteran

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    Is it the actor sprites, enemy sprites, or both that are moving and you want to stop? I see VE adds the movement to enemy sprites, but I've been working on the assumption you mean actor sprites.
     
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  7. Amarok

    Amarok Veteran Veteran

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    EDIT: @Llareian it works now! i had to change the plugin load order, seems like there was something interfering with the settings in yanfly battle core, thanks a lot for your help! :)
     
    Last edited: Jan 11, 2018
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  8. Llareian

    Llareian Jack of All Trades, Master of None Veteran

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    Glad you got it working. :)
     
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