Amarok

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Im doing a experiment with some new sprites and i really need to remove this feature (you know the little forward advance the sprites make when its their turn), any ideas how this could be achieved?
 

Llareian

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Do you also want them to stay stationary when you're choosing their actions, or do you want them to slide forward during that part?

EDIT: Also, what plugins do you already have? You'll need a plugin for this, and while it's fairly simple, I can't guarantee compatibility without knowing what plugins you're using.
 

Amarok

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@Llareian yeah if possible i need the battler to be static at all times. About plugins, i only have VictorEngine Basic Module, his Battler Graphical configuration plugin and yanfly main battle core.
 

Llareian

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Ah, Yanfly makes it significantly more complicated. Try changing the following parameters in Yanfly Battle Engine Core:
--Sprites--
Step Distance = 0
Flinch Distance = 0

Hopefully it's as simple as that.
 

Amarok

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Ah, Yanfly makes it significantly more complicated. Try changing the following parameters in Yanfly Battle Engine Core:
--Sprites--
Step Distance = 0
Flinch Distance = 0

Hopefully it's as simple as that.
It didnt work :( but i dont mind removing Yanfly battle core, i only used it for some small stuff.
 

Llareian

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Is it the actor sprites, enemy sprites, or both that are moving and you want to stop? I see VE adds the movement to enemy sprites, but I've been working on the assumption you mean actor sprites.
 

Amarok

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EDIT: @Llareian it works now! i had to change the plugin load order, seems like there was something interfering with the settings in yanfly battle core, thanks a lot for your help! :)
 
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Llareian

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Glad you got it working. :)
 

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