@LittleLeoGamer Removing and/or commenting out anything in the core scripts as explained above is quick and easy, but may cause issues or incompatibilities down the road. I would highly suggest copying and pasting the following code into a '.js' document in your plugins directory (name it 'RemoveGauges' or whatever you want). Then add that to your project through the Plugin Manager. This will allow you to trouble shoot any issues later on by enabling or disabling the edit instead of having to remember which lines you changed in a huge script file.
Window_MenuStatus.prototype.drawActorSimpleStatus = function(actor, x, y, width) {
var lineHeight = this.lineHeight();
var x2 = x + 180;
var width2 = Math.min(200, width - 180 - this.textPadding());
this.drawActorName(actor, x, y);
this.drawActorLevel(actor, x, y + lineHeight * 1);
this.drawActorIcons(actor, x, y + lineHeight * 2);
this.drawActorClass(actor, x2, y);
// Draw HP and MP functions
/* this.drawActorHp(actor, x2, y + lineHeight * 1, width2);
this.drawActorMp(actor, x2, y + lineHeight * 2, width2); */
};
Window_Status.prototype.drawBasicInfo = function(x, y) {
var lineHeight = this.lineHeight();
this.drawActorLevel(this._actor, x, y + lineHeight * 0);
this.drawActorIcons(this._actor, x, y + lineHeight * 1);
// Draw HP and MP functions
/* this.drawActorHp(this._actor, x, y + lineHeight * 2);
this.drawActorMp(this._actor, x, y + lineHeight * 3); */
};
Do this whenever you want to make an edit to the original code. It will save so much pain and headaches in the future.
EDIT: Changed the code somewhat from my original posting.