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- Oct 10, 2014
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Hello there. I'm trying to make it so that at certain levels, certain skills cost different items. Like, a Raise spell costing a revive herb until level 10, then requiring a miracle stone after that. I've got the whole thing set, except that I wanted to not show the item costs if they're 0. Like, in my example, when you reach level 10, it would show Miracle Stones, but not Revive herbs.
I'm using Yanfly's Skill Cost Item plugin, and I know there's no way in the plugin parameters to do it, So, I was wondering if anyone knew where in the code I could just add a conditional statement to check for amount, and if 0, then don't draw the cost?
Thanks in advance, or, if somebody has a better solution then what I came up with, I thank you for that, as well.
I'm using Yanfly's Skill Cost Item plugin, and I know there's no way in the plugin parameters to do it, So, I was wondering if anyone knew where in the code I could just add a conditional statement to check for amount, and if 0, then don't draw the cost?
Thanks in advance, or, if somebody has a better solution then what I came up with, I thank you for that, as well.