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I'm working on a short fangame based in the TF2 universe as a sort of mini-project to get used to the engine. One of the main abilities for a character is to build sentries, which act as temporary party members in battle. I'm able to remove features such as guarding or special abilities from them, but not access to the inventory. So I was wondering if a couple scripts existed for two things (if it's even possible with scripting).

1: Remove the ability for a certain actor/class to use items.

2: Making certain items not work or have a different effect on a specific actor/class (think like how certain healing items wouldn't work as well on Poo in Earthbound.)

I would greatly appreciate any help.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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