Removing MP from all characters but one.

Tanarex

Scrub
Veteran
Joined
Sep 14, 2014
Messages
468
Reaction score
306
First Language
English
Primarily Uses
RMVXA
Right now I'm using a script posted by TDS. Which gets rid of the MP altogether. But I was wondering if someone knew how to edit it so the 3rd character keeps his MP. Since he is the only spellcaster in the party. I haven't been able to contact TDS here. Or maybe someone knows of a script I can use. Here is the link. I'm very bad at following directions. You can delete old post.
 
Last edited by a moderator:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
This appears to be a duplicate of the thread you already have going, or at least a continuation of it.  Please confirm that you do not want the other one left open and I shall close it.  And please do not have multiple threads going on the same problem.  It causes a lot of confusion as someone could be answering on the other thread while others are answering here.


Also, if you want people to help you understand/mod an existing script, they will need a link to it.  Just saying "a script posted by TDS" is not very informative and would require people to go hunting for it.  Please edit your opening post with that link.


Thank you.
 

Tanarex

Scrub
Veteran
Joined
Sep 14, 2014
Messages
468
Reaction score
306
First Language
English
Primarily Uses
RMVXA
Yes, you can close the other thread.  Here is the post I'm talking about.
 

Tanarex

Scrub
Veteran
Joined
Sep 14, 2014
Messages
468
Reaction score
306
First Language
English
Primarily Uses
RMVXA

Harosata

Dramatic Lightning's BFF
Veteran
Joined
Aug 20, 2015
Messages
246
Reaction score
70
First Language
English
Primarily Uses
RMVXA
Okay, it's pretty simple, really.  TDS's script simply removed the draw mp part.  As it seems, drawing stuff requires an actor, and an actor has several things including id.  So from what you said, the third character in your database (id: 3) has an mp bar, so try something like this:


draw_actor_mp(actor, x + 120, y + line_height * 3) if actor.id == 3


Of course, you'll have the change the x and y numbers to match the other parts of the script.  The places where draw_actor_hp and draw_actor_tp are is usually a good indicator where draw_actor_mp was before.
 

Tanarex

Scrub
Veteran
Joined
Sep 14, 2014
Messages
468
Reaction score
306
First Language
English
Primarily Uses
RMVXA
That worked. Thank you.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,860
Messages
1,017,038
Members
137,567
Latest member
sashalag
Top