Window_ItemCategory.prototype.makeCommandList = function() {
this.addCommand(TextManager.item, 'item');
this.addCommand(TextManager.weapon, 'weapon');
this.addCommand(TextManager.armor, 'armor'); // delete or comment out
this.addCommand(TextManager.keyItem, 'keyItem');
};
Window_ItemCategory.prototype.maxCols = function() {
return 4; //return 3
};
Adding to this, for OP's benefit, this code can be found in rpg_windows.js inside the js folder in your project folder.Code:Window_ItemCategory.prototype.makeCommandList = function() { this.addCommand(TextManager.item, 'item'); this.addCommand(TextManager.weapon, 'weapon'); this.addCommand(TextManager.armor, 'armor'); // delete or comment out this.addCommand(TextManager.keyItem, 'keyItem'); }; Window_ItemCategory.prototype.maxCols = function() { return 4; //return 3 };
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