- Joined
- Dec 5, 2016
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Hi,
My question is fairly obvious by the title. Basically, I'm trying to recreate a battle system I designed in MV, that is heavily reliant on applying elemental based-status effects and then doing combos with other elements (sort of similar to how Genshin Impact handles they're elements). In MV, I used Yanfly's Buffs and States core to make a custom react effect with this notetag:
(I think I got this from another forum post by someone else) I can't seem to find a way to recreate this with the Visustella plugins in MZ, and was hoping someone could help me. If you need me to explain how this notetag works let me know and i can break it down.
Thanks,
Spak
(I've also tried using the FOSSIL plugin and then putting YEP_BuffStatesCore into MZ but that didn't work either unfortunately.)
My question is fairly obvious by the title. Basically, I'm trying to recreate a battle system I designed in MV, that is heavily reliant on applying elemental based-status effects and then doing combos with other elements (sort of similar to how Genshin Impact handles they're elements). In MV, I used Yanfly's Buffs and States core to make a custom react effect with this notetag:
Code:
<Custom React Effect>
var fire = 3;
if (this.isHpEffect() && value > 0) {
if (this.item().damage.elementId === fire) {
target.removeState(stateId);
}
}
</Custom React Effect>
(I think I got this from another forum post by someone else) I can't seem to find a way to recreate this with the Visustella plugins in MZ, and was hoping someone could help me. If you need me to explain how this notetag works let me know and i can break it down.
Thanks,
Spak
(I've also tried using the FOSSIL plugin and then putting YEP_BuffStatesCore into MZ but that didn't work either unfortunately.)