Remove them from any window, I guess this two are the only ones showing those parameters...
Window_Status.prototype.drawParameters = function(x, y) { var lineHeight = this.lineHeight(); // 4 stats instead of 6 for (var i = 0; i < 4; i++) { // skip parameter 5 mdf var paramId = i + 2 + i >= 3 ? 1 : 0; var y2 = y + lineHeight * i; this.changeTextColor(this.systemColor()); this.drawText(TextManager.param(paramId), x, y2, 160); this.resetTextColor(); this.drawText(this._actor.param(paramId), x + 160, y2, 60, 'right'); }};Window_EquipStatus.prototype.refresh = function() { this.contents.clear(); if (this._actor) { this.drawActorName(this._actor, this.textPadding(), 0); // same here, 4 instead of 6 for (var i = 0; i < 4; i++) { // same here skipping parameter 5 again var paramId = i + 2 + i >= 3 ? 1 : 0; this.drawItem(0, this.lineHeight() * (1 + i), paramId); } }};
And then let them be 1 from lvl 1 to 99...
mdf won't do anything unless you say, with luck, well it has some things regarding state resistance I believe ?
I don't really know what luck does really, even then having it at 1 won't matter much if you avoid vig variances in status effects or skills.