TheGentlemanLoser

"And when we fall, we will fall together..."
Veteran
Joined
Dec 30, 2020
Messages
346
Reaction score
465
First Language
English
Primarily Uses
RMMV
So, my scene equip looks like this

2021_12_6_21_52_10_684_4938.png

my game (its "battle system", if you could even call it that, as I'm trying to lean away from RPG and into action-adventure as hard as you can with this engine) makes no use at all of the AGI or LUK stats (it's up in the air if it's even going to meaningfully wind up using the MDF stat, but that's a story for another day). How do I make it so that they don't show up here? I changed the names of the stats to be blank strings, but the numbers and arrows are still distracting there and I want to remove them

here is a screenshot of my plugins for reference
bms plugins.png

thanks for helping me learn
 

bishiba

Adept
Veteran
Joined
Apr 6, 2016
Messages
277
Reaction score
161
First Language
Swedish
Primarily Uses
N/A
Hello!

Add this plugin add the end of your plugin list. It should work.
Haven't really been able to check what plugins you're using, as it seems like quite a lot of variation there. If you get an error, please press "F8" and print screen or otherwise copy the error :)

Terms:
100% open for editing, non-commercial and commercial games. Credits would be appreciated.


Best regards,
Bishiba

Edit: Added so that the stats are hidden in both Equip and Status scene. Now, if the stats are not the last two. There will be no gaps.

Compatibility:
Should be compatible with:
YEP_EquipCore
YEP_StatusMenuCore
YEP_ShopMenuCore
 

Attachments

  • BISH_HideStats.js
    9.5 KB · Views: 2
Last edited:

TheGentlemanLoser

"And when we fall, we will fall together..."
Veteran
Joined
Dec 30, 2020
Messages
346
Reaction score
465
First Language
English
Primarily Uses
RMMV
Thank you so much bishiba, I really appreciate it.

I was kind of hoping this could be an opportunity to learn how I might go about doing something like this my own dumb self, y'know the whole "catch a man a fish v. teach a man to fish" thing, but I'm not gonna turn my nose up at a ready made solution. I'll come back in a minute and edit this to let you know how it's working.

(I have removed the status scene from my game entirely I'm pretty sure so that bit should be a non-issue.)

edit: seems to have worked like a charm, muchas gracias again!
 
Last edited:

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
3,212
Reaction score
1,900
First Language
English
Primarily Uses
RMMV
I was kind of hoping this could be an opportunity to learn how I might go about doing something like this my own dumb self
You can still look up some number of other threads where it's been walked through a little more in detail :wink:

Basically, you find the portion of that scene where it's looping through the actor's params to display their value, and you reduce the value it's iterating up to (or tell it to skip certain numbers, if you're removing parameters in the middle of the list).
 

bishiba

Adept
Veteran
Joined
Apr 6, 2016
Messages
277
Reaction score
161
First Language
Swedish
Primarily Uses
N/A
Thank you so much bishiba, I really appreciate it.

I was kind of hoping this could be an opportunity to learn how I might go about doing something like this my own dumb self, y'know the whole "catch a man a fish v. teach a man to fish" thing, but I'm not gonna turn my nose up at a ready made solution. I'll come back in a minute and edit this to let you know how it's working.

(I have removed the status scene from my game entirely I'm pretty sure so that bit should be a non-issue.)

edit: seems to have worked like a charm, muchas gracias again!
Thank you! :)

Happy to help, regardless if it is used or not! Was a learning experience for me as well. I am glad you liked it, I was happy to help, I liked doing it ;)

If anything else comes up, just post it and if I see it I shall help out if I can.
If it is in regards to this plugin, feel free to DM me. I assume there won't be though, since you now aren't using the status scene :)
 

Latest Threads

Latest Posts

Latest Profile Posts

I think it's by time I make use of this feature in the forums. I'm never one to share profile updates or anything the sort, but hey, you gotta start somewhere! I think I'll use this place primarily to post maps actually, so here, have a goblin cave!

PqleoRp.png

Inspired largely by Wynncraft's Aseado Leaf cave
Does anyone know if Yanfly's Ace scripts are still free for use in both commercial and noncommercial projects? Can't find much except for the wordpress Terms of Use, but not sure if it's not outdated.
I just realized two of My series are beginning to look virtually identical to one another in mechanics and general themes, I never had this problem before.

This is Stifling! Must resolve this!
Lord's Reincarnation III (LR3) MOBILE is coming!!!
iu_534706_7630675.png
ScreenShot_1_20_2022_2_19_41.png
Juice FX is amazing... the portal in the middle is actually animated and moves thanks to Juice FX. so I edited part of a map I have and then drew the portal around it. threw it into Juice FX and now it's lively instead of static.

Forum statistics

Threads
118,711
Messages
1,118,109
Members
155,852
Latest member
rumnerd_frog
Top