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- Oct 30, 2013
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- RMMV
Hello,
I am completely stuck here... need some help.. 2 days tweaking it with no answer..
So I want to make an boulder spawn on certain point and at the end of the road it will teleport back just like a continuous rolling boulder on the cliff.
At the other hand, if the event(boulder) hit the player, the player will blinking and lose some HP.
This is my attempt:
As the result, the boulder is not teleported back to the top, even if I have set conditional variable X and Y. And also the damage collision not working correctly. (I am using Galv Event Start Types). If anyone know how to make this work, please help.
Thank you
I am completely stuck here... need some help.. 2 days tweaking it with no answer..
So I want to make an boulder spawn on certain point and at the end of the road it will teleport back just like a continuous rolling boulder on the cliff.
At the other hand, if the event(boulder) hit the player, the player will blinking and lose some HP.
This is my attempt:
As the result, the boulder is not teleported back to the top, even if I have set conditional variable X and Y. And also the damage collision not working correctly. (I am using Galv Event Start Types). If anyone know how to make this work, please help.
Thank you







