Mirroraculous

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Alright, so this is a bit of a weird one, but I want to sort of have it with certain Magical Attacks with this sort of property with attacks where say. Let's say I have "Channel Fire", which adds bonus Fire damage to 1 of my allies' attacks. Well, say then you equip a Dark Tome to the mage with "Channel Fire", that attack now becomes "Channel Darkness", and can add Dark damage to 1 of my allies' attacks. I could see this working with certain physical attacks as well, whereas say an attack that requires an axe could be replaced by an equivalent that requires a sword when a sword is equipped. I tried to find equivalent options in many places, but the closest I could find is within the RTP the "Add Skill", but that doesn't take into account attacks you learn on Level Up or through Job Points (I.E. Skill Learn System). That's what I want this type of plugin to address. If there is a way to address this otherwise, I would absolutely love to know, but for right now, this seems to be what I would need!
 

ATT_Turan

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It's not free, but Yanfly's Weapon Unleash plugin allows you to change your Attack to something else when you equip a weapon.

For changing skills...you could use Yanfly's Passive States (which I believe is free) and put the states on the items. Then give the states Custom Apply and Custom Remove affects that check if the user knows a given skill, and swap it for another.
 

Mirroraculous

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@ATT_Turan I use Weapon Unleash and Passive States already. Weapon Unleash unfortunately does not give what I am looking for, as I am focused on Skills earned through Level Up or Job Points. Now Passive States.... this could be an interesting alternative, but I am not so amazing with Lunatic Mode and script stuff, how would I go about this?
 

Mirroraculous

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Bumping this. Still don't have a good solution to this and not sure where I could look into the Lunatic Mode script for the above suggestion, so if anyone could help with either a plugin or the suggestion, that would be great!
 

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