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- Feb 16, 2015
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Hello
My game is an action game that uses an abs system.
I've tried to have the game change to enemy music when an enemy event is activated. After the enemies are killed, the game goes back to the saved BGM.
Pretty much the process is this:
This works fantastically and I've never had any issues. However, while playtesting today I realized that if you save in a room with enemies then restart the game completely, there will be no saved bgm to replay so you get this error:

My question is, is there a way to do a conditional branch to check if there is a saved BGM/BGS point to replay or else just play the map music over again? I don't want to just keep playing the BGM again from the start as I don't want to annoy players.
My game is an action game that uses an abs system.
I've tried to have the game change to enemy music when an enemy event is activated. After the enemies are killed, the game goes back to the saved BGM.
Pretty much the process is this:

My question is, is there a way to do a conditional branch to check if there is a saved BGM/BGS point to replay or else just play the map music over again? I don't want to just keep playing the BGM again from the start as I don't want to annoy players.