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- Jul 21, 2019
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I am trying to put a day/night cycle in my game, but the catch is I don't want to use the "Tint Screen" command, but rather use parallax mapping to put a transparent layer on top of everything. This way I will be able to remove the tint around lighter areas such as under street lights. Making a whole separate map for night would normally be an option, but I would like the player sprite still looks darker or lighter depending on what area they are in, which I don't believe is possible without a transparent layer on top.
As I am using parallax mapping, I could use some guidance on how exactly to replicate the effect the Tint Screen command would have. Any tint I try to put over the picture in Photoshop just makes it look like a very fakey transparent color screen on the map.
The closest I've been able to get is using a curve layer mask, but the closer i get to the right color, the contrast gets way too stark and it kinda hurts my eyes. I could use some advice for this!
As I am using parallax mapping, I could use some guidance on how exactly to replicate the effect the Tint Screen command would have. Any tint I try to put over the picture in Photoshop just makes it look like a very fakey transparent color screen on the map.
The closest I've been able to get is using a curve layer mask, but the closer i get to the right color, the contrast gets way too stark and it kinda hurts my eyes. I could use some advice for this!