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Yuknow

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So, I'm trying to apply a rep system in my game. Basically, I set a common event that stablishes the number of EXP the player needs to get rank X, and these numbers are "variables". Then I created Y variables to storage the EXP in Y factions. The thing is that now I need to verify the player's current rep rank for each faction, but I don't want to make a single event for every time I need to verify that. Is that a way I can call a common event that applies for every faction and it would automatically display the rep rank?

Also, is it possible to display those ranks in the menu window, like Items, Stats, etc. I may be asking too much, I don't know... Anyway, thanks for any help!! :)
 

DerVVulfman

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Factions.

FACTIONS.

..... Elder Scrolls much?

So, can I take it you're looking to make factions like the Fighter's Guild, the Brotherhood of Tendo, Friends of the Zanpakto..... Where you have a rank to establish for each faction?

[URL='https://www.save-point.org/showthread.php?tid=3951&highlight=kylee']Kylee's Guild System[/Url]
Thank you for considering the use of Kylee's Guild system. The system does not create an actual guild with menu controls, windows or the like, but actually gives you the tools to define individual guilds in your game as well as system checks that you may use.

Yeah, I seem to keep having suggestions, eh? However, the above system does not make a menu screen to list guild or faction affiliation, nor adds it into your status menu. That would have to be something customized. That's not saying it can't be done. Oh, heck no. It can.

The demo is a little ... short. But there's a help file too. If you can't read the help file, just right click it and select Properties, and then click the UNBLOCK option.
 

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