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- Nov 18, 2015
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Would it be possible to create a script where I can make my monsters animated? I'm talking about normal view not sideview, like Shin Megami Tensei, Persona and Etrian Odyssey that kind of animated enemy.
Unlike the tiny human animate battlers with another script I've seen.
I'm not one who can script whatsoever so I'll try and explain as much as I can.
Within the script a character would go through 6-10 frames of animation.
that would be the idle, attack motion, damage receive and death.
With that it would be like; $Octopi=Character, 1-6=frames,
<$Octopi 1-6> idle1
<$Octopi 1-6> attack1
<$Octopi 1-6> attack2
<$Octopi 1-6> damage1
<$Octopi 1-6> death1
So Octopi would have idle1 on loop until attack1 or attack2 is used then it goes back to idle1 by using events.
After damage is taken damage1 is played then it goes back to idle1.
When a certain amount of health is gone, idle2 would play and when the enemy is hit and dies death1 plays and then it fades out.
I'm not sure it's completely accurate but I think it helps.
Unlike the tiny human animate battlers with another script I've seen.
I'm not one who can script whatsoever so I'll try and explain as much as I can.
Within the script a character would go through 6-10 frames of animation.
that would be the idle, attack motion, damage receive and death.
With that it would be like; $Octopi=Character, 1-6=frames,
<$Octopi 1-6> idle1
<$Octopi 1-6> attack1
<$Octopi 1-6> attack2
<$Octopi 1-6> damage1
<$Octopi 1-6> death1
So Octopi would have idle1 on loop until attack1 or attack2 is used then it goes back to idle1 by using events.
After damage is taken damage1 is played then it goes back to idle1.
When a certain amount of health is gone, idle2 would play and when the enemy is hit and dies death1 plays and then it fades out.
I'm not sure it's completely accurate but I think it helps.
