(REQUEST) A state wich makes the affected be the only targetable character.

Rinux

Villager
Member
Joined
Mar 12, 2017
Messages
6
Reaction score
0
First Language
Norwegian
Primarily Uses
N/A
More specifically, if an ally were to be affected with the state, all enemies could only target that ally. Allies can still target freely. Is there a Script or Plugin i could use for this? (Not good at JavaScript BTW).
 

coucassi

Veteran
Veteran
Joined
Sep 23, 2019
Messages
137
Reaction score
205
First Language
German
Primarily Uses
RMMV
There is Yanfly's Taunt PlugIn, which does exactly what you want + some extras, like restricting the taunt to only physical/magical attacks for example or giving some enemies the ability to ignore the taunt.
I am not sure if it's still free though. A while ago Yanfly put up a paywall for some of his PlugIns.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,728
Reaction score
8,511
First Language
German
Primarily Uses
RMMV
within a single limitation, this doesn't even need a script.

enemy targeting is handled by the parameter "target rate". An actor with target ratew 0% will never be targeted, and an actor with target rate 1000% will be targeted ten times as often as someone with target rate 100%.

unfortunately 1000% is the maximum for the trait, although you can add the trait multiple times.

having one actor with two times 1000% (from state) and three actors with 100% (regular) will result in the actor with the state being hit 97% of the time while the other three actors will only be targeted 1% of the times each.

To get the other actors really to zero they would have to be the ones to gain a 0%TGR state, but usually the other way is enough and can be achieved without any script.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,433
Reaction score
15,226
First Language
English
Primarily Uses
RMMV

I've moved this thread to Plugin Requests. Thank you.

 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,512
Reaction score
11,998
First Language
English
Primarily Uses
RMVXA
Does this apply throughout the game, only with one type of enemy, only in one battle?

If it's not the whole game, then it's straightforward just using the damage formula.
 

Rinux

Villager
Member
Joined
Mar 12, 2017
Messages
6
Reaction score
0
First Language
Norwegian
Primarily Uses
N/A
within a single limitation, this doesn't even need a script.

enemy targeting is handled by the parameter "target rate". An actor with target ratew 0% will never be targeted, and an actor with target rate 1000% will be targeted ten times as often as someone with target rate 100%.

unfortunately 1000% is the maximum for the trait, although you can add the trait multiple times.

having one actor with two times 1000% (from state) and three actors with 100% (regular) will result in the actor with the state being hit 97% of the time while the other three actors will only be targeted 1% of the times each.

To get the other actors really to zero they would have to be the ones to gain a 0%TGR state, but usually the other way is enough and can be achieved without any script.
Thank you, will try! It doesn't need to be percfect, just usable. This is not a super important part of the game lol.
 

Latest Threads

Latest Profile Posts

gotta love when a plugin you thought had nothing to do with why something else wasn't working winds up being the issue...
Doing RPG Maker News for 26th September 2021

Well... it's been a while since I was last here :kaoswt: I don't want to say I'm officially 'back' yet, but I've recently started working with RM again, so I might become active here again :kaohi:
Mmmm I love Coca Cola candy! :kaoluv:
aaaand my power is out. I sometimes think that I'm cursed.

Forum statistics

Threads
115,387
Messages
1,089,512
Members
150,123
Latest member
lauram22
Top