The Request:
I'm interested in a script that, as the title suggests, uses a handful of rules to make a random dungeon out of separate rooms made in maps. The best example of what I'm interested in doing is the Binding of Isaac.
[Not Played/Don't know about the Binding of Isaac? Have a Video that shows you some Game play, and a link to the Creators Blog where he mentions about the Room Randomization. Warning, Long Video and Potentially NSFW Content]
In an ideal world, it would have the following features:
* Randomly generated dungeons using maps as rooms, with the ability to go back on yourself to explore the dungeon.
* Several types of rooms that must be present on the map (Entrance, Exit and Boss Room)
* A way to set the dungeon length via variable
The Problems:
I can, in theory, do this request purely with variables, and make it so a new room is generated every time you leave the previous one. The problem with this approach however is there's no going backwards, or exploring. It's a linear run with no dead ends or anything from start to finish, which can be fine but could get boring quickly
So I started to look at doing more complex eventing, and it got for too complex far too quickly, especially as you'd have to have room that MUST show up (Objectives, Start Room, End Room etc.) and you could pretty quickly end up with dungeons that can't be completed due to dead ends etc.
Thanks for taking the time to read this, I know randomisation scripts like this are a pain in the proverbial, but any help/advice would be very much appreciated.