Request Battle System with animated battler and Battle Gauge

Loloa.Stealt

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Hello Mam & Sir , can you help me on making my game to be better and nice. If it's OK to you can you make a demo for me. I don't have a large knowledge on scripting on the luna engine. I designed an illustration of our battle system on Adobe Photoshop but I cant put it on script and that's my problem. So I decided to put the picture on this request for you to know what i wanted. In the Illustration (picture) names of each item are included.

1st Illustration Request (Check This Out)a.png

1. Can you make an animated battler where user sprites and even enemy sprites moving while performing moves.

2. The attacks will depend on the battle gauge. If the face icon of an sprite is on "PREPARE" the game will automatically paused and that is the chance of the user to pick an move . And that is the time also when the battle menu will be visible of that character on "PREPARED" so he can pick a move. The face icon speed of each character on the battle gauge will depend on their speed parameter on the Database .The battle menu compose of buttons of Item, Magic, Normal Atk & Ultimate.

2nd Illustration Request (Check This Out)b.png

1. On the 2nd picture if the character uses an Ultimate attack a Super Skill  Portrait will show up form the side screen to middle for additional Appeal hehehe I get that Idea from video games Tekken , Street Fighter while performing their super.

2.The no. 10 on drawing that's the place  where names of the Move will show. That place only show before executing of animated moves.

I hope You Guys can help me with my battle system 

I Appreciate any helps and comments

Advance Thanks to all of you 
 

Niten Ichi Ryu

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I'm afraid it would need more than Luna to achieve this.

Luna is brilliant to produce cosmetic changes, but what you request is a full battle system with mechanics, and as far as I know, this is not the scope of Luna.

you should first try to understand what are the mechanics you want to implement and look for scripts to achieve it. 

then only would Luna eventually comes in the equation for the Graphical part.

I think you ask too much for these boards. 
 

Archeia

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Luna is brilliant to produce cosmetic changes, but what you request is a full battle system with mechanics, and as far as I know, this is not the scope of Luna.


you should first try to understand what are the mechanics you want to implement and look for scripts to achieve it. 


then only would Luna eventually comes in the equation for the Graphical part.
What he said. But a longer version:

1. Can you make an animated battler where user sprites and even enemy sprites moving while performing moves.
Not Luna Engine. Check Theo or Yami instead.

2. The attacks will depend on the battle gauge. If the face icon of an sprite is on "PREPARE" the game will automatically paused and that is the chance of the user to pick an move . And that is the time also when the battle menu will be visible of that character on "PREPARED" so he can pick a move. The face icon speed of each character on the battle gauge will depend on their speed parameter on the Database .The battle menu compose of buttons of Item, Magic, Normal Atk & Ultimate.
This is not a GUI-related question. That's gameplay. Therefore not something Luna Engine can do.

1. On the 2nd picture if the character uses an Ultimate attack a Super Skill  Portrait will show up form the side screen to middle for additional Appeal hehehe I get that Idea from video games Tekken , Street Fighter while performing their super.


2.The no. 10 on drawing that's the place  where names of the Move will show. That place only show before executing of animated moves.
Not Luna Engine but you can always easily implement this without a script. Theo already provides this if you absolutely must have a script.
 
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Loloa.Stealt

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 thank you for telling me now I know what is Luna Engine Is, But Can I ask what is Theo is that an engine like Luna or a script what is I suppose to search?Theo Engine?
 

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