[Request] Better Graphic display (with real video example inside)

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I'm using several plugins that zooms the graphics, and the display looks really bad, however when opening the game menu, I noticed that the graphics are displayed way better.

You can see a real example on this video (recommended to see it in FULLHD):




Maybe the menu is just "blurring" the graphics?

The thing is, when you use a zoom feature, all the graphics looks really bad, and keeping in mind that this RPG Maker supports OpenGL, should be possible to display the graphics always smooth regardless of the zoom, and with a plugin that always displays the graphics smoother, the game would look more professional and clean.

I hope that someone can do this plugin.
 
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Iavra

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Maybe the menu is just "blurring" the graphics?
That's exactly, what it does.
 
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I see. Anyways, there must be anything for change the way the graphics are displayed, like filters or something, I seen tons of games that are zooming the graphics and characters, and doesn't look the way that looks on RPG Maker VX/Ace and MV, I also extracted the graphics of one of those games for confirm if the graphic of those characters were already resized and no, there are not resized images, the zoom is performed by the game itself...

 

I would like to see a plugin that displays the graphics better when using zoom, there must be anything... some javascript that uses a new library or something for display the graphics better and not wrinkling (arrugados in spanish) like now...

 

Also, in advance, I would like to have a plugin that blurres the graphics on map and battle scene for testing purposes, with a parameter command inside to define the default blurring strenght, and plugin commands for control the strenght of the blurring effect via eventing.
 

Iavra

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I actually don't really see a problem with the way, everything is displayed in your example. Zooming will always yield worse results than native resolution, but i think it's acceptable.
 
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I actually don't really see a problem with the way, everything is displayed in your example.
Well, that's because you haven't seen the zoom in other levels.

From 1.0 to 2 and from 1.0 to 0.5, then returning back to 1.7 (my desired default zoom level on my project, video lags at the end always):




Plugin used: MBS Map Zoom (I will report to him the black lines issue later).

The squares are not being drawn correctly at certain zoom levels and you can notice how the graphics are wrinkling when you are walking. On other games this doesn't happen, RPG Maker acts like resizing the image with the Windows Image Viewer than instead with Paint for example, it seems to not use any OpenGL renderization because the way how it handles the zooming, at least visually, is exactly the same as VX/Ace.

This displaying is not specific on that plugin, also happens with Yanfly's Battle Sequences. The graphic display should be smoother, the squares shouldn't be wrinkling when you are moving, everything should look smooth, yes the graphics can become a bit blurring but not wrinkling like now.
 
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 Masked 

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Well, it's not really a solution, but this might help: http://pastebin.com/raw.php?i=z8Up5YP2


Save this plugin as usually on your js/plugins folder and activate it and all the sprites should be blury when resized, maybe this helps.


I'll take a look at the black lines. o/
 
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Sorry for took 30 minutes, I was busy with another thing unrelated with this.

I did a quick test of this mini plugin, and it looks better, it has some small issues like for example look at the sprite line being drawn above Alex head, but is a good begining :)




On the video can't be noticed very well due the lag when walking (the lag is due video recording, my computer became too slow...), but the graphics are still wrinkling, however, it is less noticeable than before.
 
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bgillisp

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You do know there is no existing algorithm to go to 1.7 directly from 0.5 right? The program has to guess at the missing pixels as 1.7/0.5 = 3.4, so you are doing a 3.4x zoom, which requires the program to guess at the missing pixels, and is the cause of the blur.

Someone could try to do a plug in to fix this, but in all cases since you are doing a 3.4x zoom from the previous level there will be issues. And incidentally, that is why the program does 0.5x to 1x to 2x, as 1x / 0.5x = 2, and 2x / 1x = 2, and there are algorithms to double the size of existing images. But taking an image and increasing its size by 3.4x? Not possible without some guessing or interpolating.

Edit: With that said, it should work if you did this: Resize it to 17x zoom, then down to 1.7x zoom. Now you will always be working in whole integers (1x to 17x is a 17x increase, 17x down to 1.7x is a 10x decrease. All are whole numbers).
 
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You do know there is no existing algorithm to go to 1.7 directly from 0.5 right?
No, I don't know about algorimths, calculations, or anything related with programming or something like that :( Thank you for the explanation.

Yes, I guess that with a plugin would be possible to fix this, and if someone does this plugin, please share it with the community, because the zooming is a feature that can be exploited a lot, you can use it on map zooms for some events where you want to zoom to an item or point to a destination on the minimap, can be used on battle systems for zoom to the target, or increase the size of the character, swing the weapon bounce the target and return to the original size, etc, and all the zoom effects gives more life to the game, however if the graphics are wrikling all time, the zoom effects just looks weird and decreases the quality of the experience, giving an unprofessional look to the game.

EDIT:

 

With that said, it should work if you did this: Resize it to 17x zoom, then down to 1.7x zoom. Now you will always be working in whole integers (1x to 17x is a 17x increase, 17x down to 1.7x is a 10x decrease. All are whole numbers).
I tried it and looks exactly the same as increasing from x1 to x1.7 directly. The graphics are still wrinkling when you are walking, I won't upload a video because it lags a lot and can't be noticed. Feel free to test it by yourself if you want.

Plugins used:

-MBS Map Zoom

-New plugin of above http://pastebin.com/raw.php?i=z8Up5YP2

-Load sample map Downtowm, there you can see better the graphics wrinkling due its tilesets.
 
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