- Joined
- Oct 3, 2015
- Messages
- 20
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
Load in the surrounding 8 maps that (by some id number system) allow the player to walk from map to map without knowing they've done so, then unloading any maps that are not touching the map the player is currently located in, while also loading in the new maps touching the map the player is currently located in. Similar to Minecraft loading and unloading "chunks" based on view distance. This is also all done with the assumption that all maps that have given some tag (that makes them continuous) are the same size and calling a map to surround another with different size will throw an exception or will simply not be shown to the player thus stopping them at an edge or corner.



