[Request] Continuous Map (No Transitions)

Lunarcomplex

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Load in the surrounding 8 maps that (by some id number system) allow the player to walk from map to map without knowing they've done so, then unloading any maps that are not touching the map the player is currently located in, while also loading in the new maps touching the map the player is currently located in. Similar to Minecraft loading and unloading "chunks" based on view distance. This is also all done with the assumption that all maps that have given some tag (that makes them continuous) are the same size and calling a map to surround another with different size will throw an exception or will simply not be shown to the player thus stopping them at an edge or corner.

continuous map example.png
 

Tsukihime

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I can't really agree with loading surrounding 8 maps. That doesn't seem necessary, unless you actually want events on those surrounding 8 events to run as well.


If you're going to load them in "chunks" based on view distance, then you would just load adjacent maps only when you're actually close enough.


Unless you're planning to make all your maps 17x13 (assuming default viewport size)


Also, what about events that are chasing you on those maps? Should they be allowed to cross maps as well, since the player isn't supposed to know that one big map is broken into chunks?
 
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Lunarcomplex

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I figured when a player would enter any map it would go ahead and just load all surrounding maps aswell, instead of loading them as they would be if in player view only. I'm not sure which would be better for a game engine to handle, but I'm sure this could be done multiple ways. As far as events that chase the player, yes they should be allowed to cross maps as well.
 

redspark

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If a player approaches the corner of the main map, you would at least need to load three maps.  Each map would have to be the same size for it to work.
 

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