Request "crafting" system

Status
Not open for further replies.

Andov

Villager
Member
Joined
Jul 22, 2012
Messages
14
Reaction score
0
First Language
English
Primarily Uses
Greetings all. I'm kinda new to the community. Sometimes I'll need explicit instructions. Other times I just need a push in the right direction. I'll try to say which I need wen I ask :)

In my current project I'm ready to implement a crafting system. I am using simple events for harvest nodes of woods, ores, cloths, and botanicals. I'm using a yield modifier rather than prevent attempt, based on skill level, for some.

In order to use progression for metals i have decided to restrict access to higher tier ores based on the type of mining pick used. Simply put, the smelted metal will be combined with a hardening agent and then tempered. The rocks containing ore will damage the mining pick if the rocks are harder than the pick. This way seems to make more sense than some divine popup message saying that "you need a higher skill level." I want my players to be able to attempt anything but yield nothing and break their pick if their skill is too low and/or their pick isn't of the sufficient type.

So I have experimented with conditional branch events that can accomplish the "crafting" mechanics. But (when play testing) this method feels stale and texty. The player is lifted out of the pretend world setting and forced to spam the enter button while waiting for the event to cycle.

I am want to use a system that is similar to popular games. The system should do certain things for the play experience and also allow me as the programmer an easy or maybe simple way to populate the ingredients and products.

The crafting system will consume harvested materials to produce equippable or consumable items. Inside the game I need it to be menu driven with easy navigation. The player needs to be able to see the item and what it is/does before they make it. They need to see what ingredients are required (bill of materials) and how many of each/all they have now.

I want to provide farming incentive as well as avoid hording of items. I may choose to later implement a kind of synthesis or enchanting which will boost items and grant useable skills. But that will come later. For now I just want player to McGuyver their upgrades instead of rushing to the vendor to spend money on it.

Thank you all for reading. In the interest of time please ask questions. I have attempted to use ice_Dragon but couldn't get out of the error msgs crashing the game. I'm willing to try it again if someone can help me figure out how to stabilize it. Otherwise I'm open to the prospect of writing something from the bottom up.

My main goal is to avoid a lot of tedious eventing if scripting will do it better.

Thanx all.

-A-
 

Celianna

Tileset artist
Veteran
Joined
Mar 1, 2012
Messages
10,557
Reaction score
5,592
First Language
Dutch
Primarily Uses
RMMV
For one, you do not request things in the support forum. Second, have you looked at any of the other crafting scripts for Ace?
 

Bird Eater

Boredom is just another thing you want to avoid
Veteran
Joined
Mar 22, 2012
Messages
272
Reaction score
27
First Language
Dutch
Primarily Uses
@OP: There's quite a few crafting scripts around for Ace, like Celianna says. You should probably try tweaking one of these to your liking, which shouldn't be all that hard. If you come across any problems with eventing, post them here, if they are script-related, post them in the script problem section.

@Celianna: Slightly off-topic, but where should one request event systems, then? It doesn't seem like his 'request' necessarily has to be a script.
 

Des

timefantasy.net
Veteran
Joined
Mar 2, 2012
Messages
1,371
Reaction score
510
First Language
American
Primarily Uses
N/A
@Celianna: Slightly off-topic, but where should one request event systems, then? It doesn't seem like his 'request' necessarily has to be a script.
People can ask for help creating event systems in the Event System Support thread. Event systems shouldn't be requested; using events is using the program. That's what we're for—to help each other learn how to use the program. :)
 

Celianna

Tileset artist
Veteran
Joined
Mar 1, 2012
Messages
10,557
Reaction score
5,592
First Language
Dutch
Primarily Uses
RMMV
@Celianna: Slightly off-topic, but where should one request event systems, then? It doesn't seem like his 'request' necessarily has to be a script.
We don't have one, because a lot of people feel that one should know how to event. And to create an event for someone, is to make their game for them. They can of course, attempt to create something themselves, and if they're stuck, request help from the Event System Support.
 
  • Like
Reactions: Des

Andov

Villager
Member
Joined
Jul 22, 2012
Messages
14
Reaction score
0
First Language
English
Primarily Uses
I'm new. I chose support because I wanted someone's help. I guess I was defining the word support like tech support where you get to talk to someone. I'm not asking for someone to make something for me. I'm asking for someone who understands what I want who can give me good directions. Can this be moved to an appropriate area?

I have googled for the last week. I've combed through various forums. I've tried a few scripts without success.

There are several modules I want to include. I think once I comprehend the mining pick model of crafting I should be able to accomplish the others without direct supervision.

Sorry that we've gotten off to a bad start. Did anyone who has posted have anything they can contribute beyond reprimand and search the forums? If you link it in your reply I can tell you if I've tried it allready.

-A-
 

Neon Black

The Classy Prostitute
Veteran
Joined
Mar 17, 2012
Messages
1,149
Reaction score
374
First Language
Sarcasm
Primarily Uses
I know the kinda of crafting system you've mentioned, at least the GUI where the user creates the items, has been made exactly like that in VX several times, but can anyone confirm if that kind of crafting system has been made in Ace yet? I made a script like that about a month or so ago as well as a crafting script, but it's still glitchy as hell so I have to work on it a bit before I can release it. I can push it up to the top of my list, though, if I know it will be used.

The rest of what you mentioned can most likely be created using events, though, quite easily depending on how you want to accomplish it. That can be done with such things as variables to store the scripting level and exp and such.
 

Celianna

Tileset artist
Veteran
Joined
Mar 1, 2012
Messages
10,557
Reaction score
5,592
First Language
Dutch
Primarily Uses
RMMV
The general direction I'd point you to is simple eventing tutorials. If you start to try and make your own through eventing, you can get help in the eventing support.

However, you can also request a scrip yourself in the script request. What you have right now is a vague question, so you're going to get vague directions. No one is going to tell you how to create the entire crafting system you want step by step, so you either try and work it out yourself by understanding basic eventing (and getting help when you're actually stuck on a problem), or request a script.
 

Andov

Villager
Member
Joined
Jul 22, 2012
Messages
14
Reaction score
0
First Language
English
Primarily Uses
Thanx so much for the input so far.

 I've located several crafting scripts for vx but only a couple for ace which I am not able to use- my skills or comprehension   :(

To be clear, I am familiar with eventing. Perhaps not ultra advanced eventing. @Celianna are you telling me that a crafting script needs to be constructed around a set of events? So far I am able to expand the items array and populate custom items; icons to come later. I can use eventing to modify player inventory with choices and  conditional branches with sound effects and animations. That's inventory. I understand that part and I'm not asking for help with harvesting events.

What I'm needing is someone who can match me with a crafting script, teach me how to stabilize it, which fields to populate and how to syntax them. I'm assuming that with just a couple examples I would be able to figure out the rest on my own. Im just new to it and need a spotter for my baby steps :p

I have Skype (free video/audio chat) but I'll consider installing Ventrilo or Teamspeak for audio only (time sink to transfer screenshots)

-A-
 
Joined
Mar 3, 2012
Messages
1,012
Reaction score
283
First Language
Finnish
Primarily Uses
If you want script support you need to specify which script you want to use and all the other scripts you have in your project. In addition to that, this is wrong place for script support. We have a separate section for that and you probably would find more specific help over there. Take also a close look into the script's comments, they usually explain quite well, how to make the script function properly.

I recommend you would familiarize yourself with engine and create some smaller test projects, before hopping onto more complex systems. I understand your need for help, but the thread is at the moment too vague to give anyone idea of your exact problems and the members are not obliged to give you real time tech support.

If you can narrow down your problem, you can ask the thread to be reopened via report. Alternatively you can create script request thread or script support thread. But try to be more specific over there, as well, thank you.

Closed
 
Last edited by a moderator:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD

Forum statistics

Threads
105,868
Messages
1,017,072
Members
137,578
Latest member
JamesLightning
Top