- Joined
- Nov 3, 2014
- Messages
- 82
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMVXA
Hello, everyone. I've been searching for a while (a really REALLY long time) for something like this, and while I know enough scripting to just get me by tweaking measurements or line locations, I can't do much else. That being said...
Crisis Core has an interesting target menu, or enemy info menu. I've looked everywhere, at all the different "Enemy Scan skill" and "Enemy HP Bar" and "Enemy HUD" scripts out there, and nothing works exactly the way I needed. As far as games go, Crisis Core is the closest to what I'd want.
The following screenshot shows the Enemy Info I want displayed. Name, HP, MP. Simple stuff.

And here's a video showing the example in action that was found on YouTube.
Note that the player doesn't have to press a button to see the enemy information, there's no opened new menu, and battles do not pause or freeze when accessing this information. It is there when the player has targetted the enemy.
Basic setup, this is a mockup of what I'd want shown in battles:
There's one more ticker here, though. I would want the Battler name and the HP/MP data the only changing data on the screen, OR the words "HP", "MP", and "TARGET", to not show, and instead have an option to sneak an image file behind it to make a custom mini-HUD that would of course only show up when that info shows up.
Is this possible? I've seen MOGHUNTER's Hud possibilities and that's perfect...for the bottom half of the battle screen. Any other kind of script I've come across, well...
...the HP is a bar shows up on the bottom of the enemy (I've got moving enemies so the bar follows it, I can't set it up top manually)...
...the info only shows up if I hit a certain button (example: pressing shift while targetting the enemy to pause the battle and show a new window that shows everything from health to resistances, pressing back to continue fighting)...
...a boss bar that shows up on the top of the screen, but not every enemy is a boss, so...that won't work...
If I have missed a crucial script somewhere out there that would do this, and ONLY this (as in, I'm not looking for a script that changes the entire battle screen) then please link it down below. Again, I've searched high and low for this kind of thing, and if I was smart enough to make the script myself I would, but no luck.
Thank you for any replies you might have for me.
Crisis Core has an interesting target menu, or enemy info menu. I've looked everywhere, at all the different "Enemy Scan skill" and "Enemy HP Bar" and "Enemy HUD" scripts out there, and nothing works exactly the way I needed. As far as games go, Crisis Core is the closest to what I'd want.
The following screenshot shows the Enemy Info I want displayed. Name, HP, MP. Simple stuff.

And here's a video showing the example in action that was found on YouTube.
Note that the player doesn't have to press a button to see the enemy information, there's no opened new menu, and battles do not pause or freeze when accessing this information. It is there when the player has targetted the enemy.
Basic setup, this is a mockup of what I'd want shown in battles:
There's one more ticker here, though. I would want the Battler name and the HP/MP data the only changing data on the screen, OR the words "HP", "MP", and "TARGET", to not show, and instead have an option to sneak an image file behind it to make a custom mini-HUD that would of course only show up when that info shows up.
- An option to change the size of the font that shows up in the script
- Including MP is not necessary, and if its easier to be done with just HP that's fine
- The possibility to include a switch that turns it on or off, or some sort of notetag that acts as other "scan/libra skill" scripts do, to determine when the player CAN actually see the enemy health and when they can't)
Is this possible? I've seen MOGHUNTER's Hud possibilities and that's perfect...for the bottom half of the battle screen. Any other kind of script I've come across, well...
...the HP is a bar shows up on the bottom of the enemy (I've got moving enemies so the bar follows it, I can't set it up top manually)...
...the info only shows up if I hit a certain button (example: pressing shift while targetting the enemy to pause the battle and show a new window that shows everything from health to resistances, pressing back to continue fighting)...
...a boss bar that shows up on the top of the screen, but not every enemy is a boss, so...that won't work...
If I have missed a crucial script somewhere out there that would do this, and ONLY this (as in, I'm not looking for a script that changes the entire battle screen) then please link it down below. Again, I've searched high and low for this kind of thing, and if I was smart enough to make the script myself I would, but no luck.
For main battle scripts, I'm using:
- YANFLY Battle Engine
- YANFLY Battle Command List
- MOG Battle Hud EX
- MOG Battle Command Ex
- RSSBSACE - Reedo's Simple Side Battle System
- MOG Battle Cursor
- MOG Battle Result
- MOG Battleback EX
- MOG Skill Ex
- MOG ATB Skill Name (which can and is being used without an ATB system)
Thank you for any replies you might have for me.
Last edited:





