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- Dec 28, 2016
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Hi Javascript geniuses, I'm wondering if any of you are up for creating a plugin mashup of two quest systems (and I'm very sorry if this sort of request is not allowed!). I'm currently using and loving Game_Stailer94's quest system (posted here:
The only thing that I do not love about it is that the player has to drop down the categories (main quest, side quest, etc) each time they visit the quest log because they auto collapse back into folder-y things, it seems. The player then has to wade through all of their active quests to find the one they are actually actively doing. There are tabs for completed/failed/in progress quests, but at any given time the player will have a bunch of in progress quests, and I want to minimize extensive/frustrating click paths wherever possible.
I recently found Galv's quest log (see: https://galvs-scripts.com/2016/11/11/mv-quest-log/ ) which let's players mark a quest as "tracked" in the quest log (with an icon), and it essentially bookmarks that quest so that it is automatically displayed on the right hand "details screen" whenever the quest log is open. Galv's quest log also features categories that do not auto-collapse upon exit of the quest book. Both of these features (especially the tracking feature) are very appealing to me, but I don't know enough about Javascript (yet) to make it work in Game_Stailer94's quest system. I am pretty committed to using Game_Stailer94's system, as it has a handful of other, more essential features for my game that Galv's does not.
Is it even possible to grab pieces of Galv's quest system (the tracking feature and the non-auto-collapsing quest categories) and implement them in Game_Stailer94's quest system? I imagine this will depend on the coding used, but I'd be incredibly grateful if someone could lend a hand (or tell me it is not possible).
Cheers, and happy 2017!
The only thing that I do not love about it is that the player has to drop down the categories (main quest, side quest, etc) each time they visit the quest log because they auto collapse back into folder-y things, it seems. The player then has to wade through all of their active quests to find the one they are actually actively doing. There are tabs for completed/failed/in progress quests, but at any given time the player will have a bunch of in progress quests, and I want to minimize extensive/frustrating click paths wherever possible.
I recently found Galv's quest log (see: https://galvs-scripts.com/2016/11/11/mv-quest-log/ ) which let's players mark a quest as "tracked" in the quest log (with an icon), and it essentially bookmarks that quest so that it is automatically displayed on the right hand "details screen" whenever the quest log is open. Galv's quest log also features categories that do not auto-collapse upon exit of the quest book. Both of these features (especially the tracking feature) are very appealing to me, but I don't know enough about Javascript (yet) to make it work in Game_Stailer94's quest system. I am pretty committed to using Game_Stailer94's system, as it has a handful of other, more essential features for my game that Galv's does not.
Is it even possible to grab pieces of Galv's quest system (the tracking feature and the non-auto-collapsing quest categories) and implement them in Game_Stailer94's quest system? I imagine this will depend on the coding used, but I'd be incredibly grateful if someone could lend a hand (or tell me it is not possible).
Cheers, and happy 2017!
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