Request for a small "addon" to combine YR_ItemCrafting and FROG Talent Core

Banjo

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I've been trying to do this myself, but to no avail... neither with events (messy, even if it worked) or altering the code.

Since I know very little about MV's coding (especially compared to VXA), I was hoping some generous person could help me out by creating a small addon plugin that would combine a single feature of YR_ItemCrafting and FROG Talent Core.

The singular extra feature I need is for YR Item Crafting to somehow be able to "see/use" FROG Talent levels when restricting crafting. That is, either 1) be able to use FROG Talent levels as a "requirement" for a YR crafting recipe, or 2) somehow auto-update YR's "Disciplines" to match the value of certain FROG Talents when those are leveled up.

Right now I'm doing the latter by running the following code just before using a workbench event:

var discipline = 2;
$gameParty._discLevel[discipline - 1] = FROG.Talents.getTalentRanks(01,"craft");
if ($gameParty._discLevel[discipline - 1] < 1) { $gameParty._discLevel[discipline - 1] = 1 };

Doing this works, but it pretty "hacky" and messy, as well as being limited to making it that only the party leader is taken into account for their crafting skill, hence why I was hoping to do this at the base plugin level instead.

My coding attempts (that failed) was to edit FROG Talent Core to make certain Disciplines auto-level up whenever a specific FROG Talent was leveled up (as the code above pseudo-does). If this can be done easily through an extra plugin that does this automatically, that would work for me.

However, more ideally would probably be a small addon for the two plugins that adds a new type of recipe requirement to YR Item Crafting's notetags; i.e. so that recipes can require a minimum level of a specified FROG Talent the way they can currently require a YR Discipline level. The advantage I see here would be that then Talent levels could be used entirely instead of ever needing to check Discipline levels, thus preventing the need to mess with those at all.

The only big complication I can think of is that Disciplines seem to be "whole party" whereas FROG Talents are "single character" (party member) specific. If this is an issue, though, perhaps the solution is just to have the game assume that the party leader is always the one doing the crafting (and thus use their Talent level)? Alternately, the game could get the highest Talent level from anyone in the party to apply against the restriction when crafting (so there would be no need to swap leaders just to craft)?

I'm surely not the only person who wants both Talents (Frogboy's plugin is seriously awesome) and some sort of crafting system (YR was my choice as it seems to do everything needed but simply) in the same game? If I've missed a crafting plugin that's way better for this, especially use with Frogboy's plugins, I'm happy to switch from YR to that.

Anyway, hope all that made sense, and that some clever coder can help with this! :)
 
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