- Joined
- Mar 14, 2012
- Messages
- 65
- Reaction score
- 4
- First Language
- English
- Primarily Uses
I wasn't sure what else to tag this with, and didn't want to abuse the feature. That said, this is a request for a script: there are two stats I decided not to use in the manner that the basic program has them.
The first is Magic Defense; I'm going with a basic form of damage calculation, and decided Magic Defense would only make things more complicated. I did, however, choose to rename it "Level" and use it for some skills' calculation (setting each class so that it goes up to 99 at the most). Since it's silly to see a character's "Level" twice, I would like to hide it from all status screens/make it invisible.
The second is Luck. Again, I decided how it affected rates made it too complicated (also irritating) to balance, and actually want to remove it from calculating effect change rate. However, I wasn't sure how to make it so that Luck had no effect on them, and I plan to either still use it for some Thief skills, or hide it like I do Magic Defense.
The first is Magic Defense; I'm going with a basic form of damage calculation, and decided Magic Defense would only make things more complicated. I did, however, choose to rename it "Level" and use it for some skills' calculation (setting each class so that it goes up to 99 at the most). Since it's silly to see a character's "Level" twice, I would like to hide it from all status screens/make it invisible.
The second is Luck. Again, I decided how it affected rates made it too complicated (also irritating) to balance, and actually want to remove it from calculating effect change rate. However, I wasn't sure how to make it so that Luck had no effect on them, and I plan to either still use it for some Thief skills, or hide it like I do Magic Defense.
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