[Request] Legaïa 2 Battle Plugin : Special Arts !

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Lucifurai

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Hi Guys, 

This is my first plugin request. I'll try to do my best to explain what I want.

I'm not feeling at ease when I have to talk in english (at least google is my friend). So just tell me if don't understand me ^^, 

I looked in every corner of Javascript gold MV sections there was already a request of this kind, but I saw nothing.

That's why I'm starting to ask first. I think it will appeal to many people, me included of course.

Enter without delay into the heart of the matter :

I want a plugin to make combos by using certain keys, including arrows, among other things inspired by the game "Legend of Legaia". The executed battles actions are determined by an assembly movement. Each hero possesses an action bar that will grow along the game. For instance, a hero can chain three movements at the beginning of the game and ten in the end. Certain combinations of movements triggers specials attacks. Run these special attacks may require a certain number of action points. These points retrievable by making a round of "load" (defense), by executing some normal or specifics specials attacks, by using an item or by wearing something will which give point at each turn in battle or each step outside battle. This loading increase the defense and the escape rate and may also have the effect of momentarily enlarge the length of the action bar, return all or part of the received damage, heal HP / MP instead of AP(Could be TP), protect against an adverse effect like "Poison" or "Steal"... 

The first battle teach the b.a.-ba of the system, the second show how to get new arts : https://youtu.be/ipPFo4beVyM?t=9m5s

There are several types of special attacks : 

The number of movements to chain and the number of APs Gained / consumed depend of the level of the art.

Arts (Normal Arts) : Allow to win AP and can be freely discovered when good combinations of movements are performed. 

New Arts : The first time you discover a new art, regardless of level type art. It still a new art until the end of battle.

Super Arts: These attacks always consume AP and can be freely discovered when good combinations of movements are performed. 

Hyper Arts: These attacks always consume AP. They are only obtained by recompences at times in the scenario. 

 

Miracle Arts: This is an extreme special attack. They consume all AP and need to have seven blocks in the action bar. 

Also, you can't combo miracle arts or input any commands other than the seven required.

 

Mystic Arts : The ultimate Art. To learn a mystic art the character needs to meet four requirements. They need to have 100 AP, 100 MP, less than half of their total HP and all art blocks to input the move with.  

 

Variable Arts : Secret Combination Attack. Combine one or more allies for a unique special attack. It depend of who and how many will be selected.. Discover it after some time in the scenario. When good combinations of movements are performed by all needed characters at the same time. Once again, you can't combo variable arts or input any commands other than the required.

 

The last entry of a chain can be combined with the first input of another : For example:  and  are two different special attacks. The sequence will execute  turn by turn both attacks. This will consume as many AP, but allows to save an action slot that you can use with other slots and increase the number of attacks and of course damage. 


Movements have heights of attacks : Small enemy is insensitive to the attack "High" and flying enemy is immune to the attack "Low". 

 

With an auto-attack command and manage what the AI will do through the tactical panel. Auto-battle traits would be : Aggressive Attack = Concentrate on killing quickly the enemies by using your strongest arts attacks, depending on how much AP you have left. Good for non-boss enemies, as well as enemies you know you can kill fairly easily. // Standard Attack = Not only will attack enemies using art commands during battle, but your characters will take a time to heal themselves when they have to. This could be better to use than Aggressive Attack, as the chances of perishing during battle are much lower. // Recover/AP Up = Just like the name says, this one focuses on recovering your party and getting their AP up. This is a good tactic to use early on in a boss fight, or a tough battle, as you can basically stay alive for a while until you get enough AP to do expensive or variable art. // Recovery = Characters will take  priority on healing themselves, followed by guarding and attacking when the time is right. This is good if you want to have a defensive-style battle. I usually put different tactics for each characters, or full aggressive when I stroll myself through the world or when I want rush into the depth of a dungeon.

 

A cut-scene before arts, animated skills, select an art in the list without typing at each time, use the directional buttons to select battle commands, be able to hide the list of arts and open it with a specific key, Highlight input in the arts list, and customize Input Name Entry could be a plus like in the original game, but if it doesn't now.. It won't be a shame ^^,

 

(They would be further improvements for the plugin.)

 

I put some pictures from the game in this spoiler to illustrate what I'm saying : 

    



 

Some similar scripts that could help : ATOA aka Victor Saint CBS 3 (RPG Maker XP)  

I've heard its doable with the Victor Engine for VX ACE, but I can't confirm that. 

Can get it both at Victor's Website : https://victorscripts.wordpress.com/

http://www.hostingpics.net/viewer.php?id=933662ATOACBS3.png
http://www.hostingpics.net/viewer.php?id=933662ATOACBS3.png

 

ADD-ON SBS Tankentai : CBS Façon Legend of Legaïa (RPG Maker VX)

Found here : http://rpg-maker-vx.bbactif.com/t2735-add-on-sbs-tankentai-cbs-facon-legend-of-legaia. 

Unfortunately, all founded links of this script are actually dead. Sorry.

http://www.hostingpics.net/viewer.php?id=933662ATOACBS3.png http://www.hostingpics.net/viewer.php?id=933662ATOACBS3.png
http://www.hostingpics.net/viewer.php?id=933662ATOACBS3.png

 

Not the same that previous scripts but maybe help, I suppose.

Input Combo Skills : https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/input-combo-skills/ (VXACE)


 

Well, I tried to explain what I had in mind the best I could. I sincerely hope that this plugin will be launched on MV as it has been since each version from the scripts exist in RPG Maker. Thanks for reading all this stuff ^.^ 
 
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Pia Carrot

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I remember this on Victor's engine for XP, would love to see it on MV as well (without the need for a core plugin engine to boot lol).
 

sbloom85

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This! I had been debating whether to do something like this for an RPG, or go with a traditional fighter with Unity. Think of all the graphics that would be necessary though...
 

Lucifurai

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This! I had been debating whether to do something like this for an RPG, or go with a traditional fighter with Unity. Think of all the graphics that would be necessary though...
Indeed, it requires a lot of graphics, but if it's for a great ^^ project !! Sprites and animations are not that hard to get over scripts.

Even though I started learning by myself a bit at the same time for this.. I find that draw and edit sprites is easier than C ++, Ruby or JavaScript.
 
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Lucifurai

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Up'

If anyone would help me to do this ?? 
 

Lucifurai

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Up' 

If I make for a too bigger request, you could do just the part of that you want, ^^, ?  
 

Lucifurai

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Up' !! 
I found this for those are interested : 
 

YoraeRasante

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I am definitely interested in this system, if anyone ever does it.


Sorry for the necro, but... I was going to ask the exact same thing...
 
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I was honestly going to ask for the VX Ace version of this question. When I saw someone made one for VX Ace, I was very disappointed.

If there was a way to code the Battle Engine as well, that would be a nice bonus.
 

Kes

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[necro]DangerousMuyokoProjects/necro]

As this request has not been filled in well over 2 years, it is unlikely ever to be done. Battle plugins are the most difficult to do.

[mod]Closing[/mod][/necro]
 
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