- Joined
- Jan 11, 2014
- Messages
- 624
- Reaction score
- 159
- First Language
- English
- Primarily Uses
- RMMZ
I am looking for a way to have a "skill" linger on the field for a certain amount of turns, possibly applying at the end or beginning of each round.
Example:
Actor uses the skill "Fire Field". For the next 3 turns, there is a 33% chance that all enemies gain the "Burn" state. After 3 turns, the "Fire Field" skill subsides.
Example2:
Actor uses the skill "Healing Field". For the next 3 turns, there is a 50% chance that all allies gain a set amount or percent of HP. After 2 turns, the "Healing Field" skill subsides.
Example:
Actor uses the skill "Fire Field". For the next 3 turns, there is a 33% chance that all enemies gain the "Burn" state. After 3 turns, the "Fire Field" skill subsides.
Example2:
Actor uses the skill "Healing Field". For the next 3 turns, there is a 50% chance that all allies gain a set amount or percent of HP. After 2 turns, the "Healing Field" skill subsides.


