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I am looking for a way to have a "skill" linger on the field for a certain amount of turns, possibly applying at the end or beginning of each round.

Example:

Actor uses the skill "Fire Field". For the next 3 turns, there is a 33% chance that all enemies gain the "Burn" state. After 3 turns, the "Fire Field" skill subsides.

Example2:

Actor uses the skill "Healing Field". For the next 3 turns, there is a 50% chance that all allies gain a set amount or percent of HP. After 2 turns, the "Healing Field" skill subsides.

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