Hello! First time requesting a plugin. Don't... think this is too complicated of one?
In MV, when an animation is played for the first time, I'm seeing... a tiny amount of lag/framerate dips. Like, for a half a second, it drops from 60fps to, like, 45 or 30fps. Nothing too awful, but it happens for every animation, and it is a little noticeable, even with 1.1's new handling of fps. Only the first time though that an animation is played. Use it again, and the animation runs fine. Even if the battle is loaded out of, then a new battle starts. So, this seems to be an issue of lagging while loading.
What I am requesting is this. A plugin command call that could load... something. An animation. An audio file. Just resources in general. Not to display right then and there, but to simply have the file loaded early, to prevent any future lag. Like, before a huge animation plays, load it, to prevent it from lagging, even just a bit, when it plays.
If possible, it would be nice to check and see if the resource was already loaded into the game somehow.
I've used the Preload Manager for this, but it doesn't seem to work well enough. Still seeing hiccups. Minor lag, but lag nonetheless. Just trying to see MV run as smooth as possible.
Any help would be greatly appreciated.
In MV, when an animation is played for the first time, I'm seeing... a tiny amount of lag/framerate dips. Like, for a half a second, it drops from 60fps to, like, 45 or 30fps. Nothing too awful, but it happens for every animation, and it is a little noticeable, even with 1.1's new handling of fps. Only the first time though that an animation is played. Use it again, and the animation runs fine. Even if the battle is loaded out of, then a new battle starts. So, this seems to be an issue of lagging while loading.
What I am requesting is this. A plugin command call that could load... something. An animation. An audio file. Just resources in general. Not to display right then and there, but to simply have the file loaded early, to prevent any future lag. Like, before a huge animation plays, load it, to prevent it from lagging, even just a bit, when it plays.
If possible, it would be nice to check and see if the resource was already loaded into the game somehow.
I've used the Preload Manager for this, but it doesn't seem to work well enough. Still seeing hiccups. Minor lag, but lag nonetheless. Just trying to see MV run as smooth as possible.
Any help would be greatly appreciated.

