Black Noise

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As of right now, in games made with RPG Maker MV,
when monsters or actors suffer damage in battle, they have the typical little number pop-ups over their heads to indicate how much damage they've taken. Simple. Elementary. 'Gets the job done.

However, this leaves a bit of inconvenience for users who prefer to build their games with a front-view perspective in their battles. I have mine installed with Yanfly's Battle Status Window, which shows the party member's portraits over their HP, MP and TP as opposed to a column list of names.

I am pleased that, in a Front-view perspective, enemy attack animations can play over the party's portraits to indicate the enemy's target but I don't remember seeing any damage pop-ups over them and just simply have to rely on judging how far their HP's gauges have gone down.

We need more feedback than that.

But I want to take a step further.
In addition to seeing damage pop-ups over Actor portraits, I'd also like to see...
  • Enemies and actors (inc. portraits) given a shake effect to indicate damage. The player could customise the intensity of this shake effect, based on how much damage the battler takes.
  • An option to have the screen shake in response to either individual actors or the entire party taking damage, or both.
 

waynee95

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You could check out Moghunter's Animated Faces
 

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