cellicom

Uncle celli
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Hello to all,
I did a search but could not find anything about .

Someone has already developed (or have in mind to develop) a plugin that allows the enemy to release many more drop ignoring the original drop system exept gold and exp?

I accept any suggestion and help and support by a scripter he want to do it.

Example Use:

//Single Drop

<Drop: 4, 0.5> // Drop the item 4 with 50% of success (1 = 100%, 0 = 0%)OR

//Multiple Drop (more of 3) 

<Drop: 4, 0.5> <Drop: 4, 1> <Drop: 1, 1><Drop: 3, 0.03> <Drop: 15, 1>OR

//Advanced Drop (suggestion, optional, i think it require lot of time and it's hard to do)

<Drop: 4,0.5, { atk: +5 }> //Drop the item 4 with 50% of success and item.atk = item.atk + 5<Drop: 1,1, { atk: Rnd(1,5), def: +5% }> //Drop the item 1 with 50% of success and item.atk = item.atk + (random between 1 and 5) and item.def = item.def + (5% of item.def)Note:

All Drop are 1x of that item, if you want more than 1x write same row.

Thanks  to all

and good work

cellicom
 

Tsukihime

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I can provide a plugin for this, but the way I'm planning to do it is to offer "drops" and "drop conditions" separately.

Here is how I'm doing the drops:

<enemy drop: i23 90%>Which means there's 90% chance of dropping item 23.You can add more if you want:

Code:
<enemy drop: i23 90%><enemy drop: i23 50%><enemy drop: i23 20%>
Which will allow you to potentially gain up to three item 23's, with diminishing chances of receiving it.
 
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cellicom

Uncle celli
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It's exactly what i means using a different notetag :D

Well done!
 
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