<After Eval>
if (user.isEnemy()) {
var successRate = 0.50;
if (Math.random() < successRate) {
var items = [];
var weapons = [];
var armors = [];
var gold = 0;
var kind = Math.randomInt(4);
if (kind === 0) {
var total = $gameParty.items().length;
for (var i = 0; i < total; ++i) {
var item = $gameParty.items()[i];
if (item.itypeId !== 2) {
items.push(item);
}
}
} else if (kind === 1) {
var total = $gameParty.weapons().length;
for (var i = 0; i < total; ++i) {
var weapon = $gameParty.weapons()[i];
var isEquipped = false;
for (var j = 0; j < $gameParty.members().length; j++) {
if ($gameParty.members()[j].isEquipped(weapon)) {
isEquipped = true;
break;
}
}
if (!isEquipped) weapons.push(weapon);
}
} else if (kind === 2) {
var total = $gameParty.armors().length;
for (var i = 0; i < total; ++i) {
var armor = $gameParty.armors()[i];
var isEquipped = false;
for (var j = 0; j < $gameParty.members().length; j++) {
if ($gameParty.members()[j].isEquipped(armor)) {
isEquipped = true;
break;
}
if (!isEquipped) armors.push(armor);
}
}
} else if (kind === 3) {
gold = $gameParty.gold();
}
if (items.length > 0) {
var random = Math.floor(Math.random() * items.length);
var item = items[random];
$gameParty.loseItem(item, 1);
var text = user.name() + ' pilfered ' + item.name + ' from ' + target.name() + '!';
obj = { name: "FE_WeaponBreak", pan: 0, pitch: 120, volume: 100 };
AudioManager.playSe(obj);
var stealableItem = {
type: 'item',
id: item.id,
rate: 0.50,
isStolen: false,
isDrop: false
}
user._stealableItems.push(stealableItem);
} else if (weapons.length > 0) {
var random = Math.floor(Math.random() * weapons.length);
var weapon = weapons[random];
$gameParty.loseItem(weapon, 1);
var text = user.name() + ' pilfered ' + weapon.name + ' from ' + target.name() + '!';
obj = { name: "FE_WeaponBreak", pan: 0, pitch: 120, volume: 100 };
AudioManager.playSe(obj);
var stealableItem = {
type: 'weapon',
id: weapon.id,
rate: 0.50,
isStolen: false,
isDrop: false
}
user._stealableItems.push(stealableItem);
} else if (armors.length > 0) {
var random = Math.floor(Math.random() * armors.length);
var armor = armors[random];
$gameParty.loseItem(armor, 1);
var text = user.name() + ' pilfered ' + armor.name + ' from ' + target.name() + '!';
obj = { name: "FE_WeaponBreak", pan: 0, pitch: 120, volume: 100 };
AudioManager.playSe(obj);
var stealableItem = {
type: 'armor',
id: armor.id,
rate: 0.50,
isStolen: false,
isDrop: false
}
user._stealableItems.push(stealableItem);
} else if (gold > 0) {
var stolengold = Math.min(gold, Math.floor(user.atk * Math.random()));
$gameParty.loseGold(stolengold);
var text = user.name() + ' pilfered ' + stolengold + ' ' + TextManager.currencyUnit + ' from ' + target.name() + '!';
obj = { name: "FE_WeaponBreak", pan: 0, pitch: 120, volume: 100 };
AudioManager.playSe(obj);
var stealableItem = {
type: 'armor',
id: stolengold,
rate: Yanfly.Param.StealGoldRate * 100,
isStolen: false,
isDrop: false
}
user._stealableItems.push(stealableItem);
} else {
var text = user.name() + ' failed to pilfer an item from ' + target.name() + '!';
obj = { name: "FE_Buzzer", pan: 0, pitch: 100, volume: 100 };
AudioManager.playSe(obj);
}
var wait = 60;
text = '<CENTER>' + text;
BattleManager.addText(text, wait);
}
}
</After Eval>